GodotDynamicInventorySystem
dialogic
GodotDynamicInventorySystem | dialogic | |
---|---|---|
2 | 59 | |
426 | 3,263 | |
- | 5.3% | |
6.0 | 9.4 | |
3 months ago | 8 days ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotDynamicInventorySystem
-
Godot for GUI
Dynamic Inventory System, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild. Opensource, with commercial videotutorial. https://github.com/alfredbaudisch/GodotDynamicInventorySystem
-
Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Repository: https://github.com/alfredbaudisch/GodotDynamicInventorySystem
dialogic
-
What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
-
Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
-
Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
-
Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
-
Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
godot-game-settings - Create and manage game settings in Godot Engine.
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-blender
Godot - Godot Engine – Multi-platform 2D and 3D game engine
whiskers - A Visual Dialogue Editor made using the Godot Engine
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
ink - inkle's open source scripting language for writing interactive narrative.
godot-reprojection-demo - [WIP] Proof of concept for framerate upscaling via reprojection in Godot
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!