godot_open_star_fighter
GodotVehicleExample
godot_open_star_fighter | GodotVehicleExample | |
---|---|---|
1 | 1 | |
25 | 2 | |
- | - | |
4.8 | 10.0 | |
12 months ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
GodotVehicleExample
What are some alternatives?
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