godot_input_helper
Texture-Fonts
godot_input_helper | Texture-Fonts | |
---|---|---|
3 | 3 | |
631 | 65 | |
- | - | |
7.1 | 0.0 | |
6 days ago | over 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot_input_helper
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I use Inkscape's CLI to auto-generate my input map sprites
I thought about bundling it into my Input Helper addon but itβs a bit too specific to my needs at the moment. Maybe in the future.
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I've been working on a settings menu where you can remap gamepad/keyboard controls
There's more info in my latest devlog video. Most of the heavy lifting is done by my Input Helper and Sound Manager addons.
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I made an addon that helps tell you what input device the player is using
You can find the addon on my GitHub and a video about it on my game dev YouTube channel.
Texture-Fonts
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Change letter spacing in a bitmap font
Otherwise it can also be done via code. Have a look at the the Bitmap font class https://docs.godotengine.org/en/stable/classes/class_bitmapfont.html You could extract the chars, and create new chars with an increased advance in a loop. For a usage example, you could try looking at my plugins source code here: https://github.com/ElectronicBlueberry/Texture-Fonts/blob/master/addons/texture_fonts/Classes/TextureFont.gd where I do something similar in the build_font function.
- How to make textured text/font file
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I made a plugin for creating custom Fonts from Images
Heres a link to the repo: https://github.com/ElectronicBlueberry/Texture-Fonts
What are some alternatives?
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