Texture-Fonts
Godot Plugin for creating custom Fonts from Textures (by ElectronicBlueberry)
ShaderV
Godot Visual Shader Plugin (by arkology)
Texture-Fonts | ShaderV | |
---|---|---|
3 | 2 | |
65 | 689 | |
- | - | |
0.0 | 2.9 | |
over 2 years ago | 3 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Texture-Fonts
Posts with mentions or reviews of Texture-Fonts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
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Change letter spacing in a bitmap font
Otherwise it can also be done via code. Have a look at the the Bitmap font class https://docs.godotengine.org/en/stable/classes/class_bitmapfont.html You could extract the chars, and create new chars with an increased advance in a loop. For a usage example, you could try looking at my plugins source code here: https://github.com/ElectronicBlueberry/Texture-Fonts/blob/master/addons/texture_fonts/Classes/TextureFont.gd where I do something similar in the build_font function.
- How to make textured text/font file
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I made a plugin for creating custom Fonts from Images
Heres a link to the repo: https://github.com/ElectronicBlueberry/Texture-Fonts
ShaderV
Posts with mentions or reviews of ShaderV.
We have used some of these posts to build our list of alternatives
and similar projects.
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My shootemup/RTS game Data Breach is further along now, with more refined strategy elements. You can now place structures and create units, and capture control points!
Nothing in draw at all! Just lots of polygon2Ds and a single image of a grid. Plenty shaders, though, and the use of a few custom shader nodes found here.
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Shader kitty
Android emoji meets Arkology's amazing shaderv addon
What are some alternatives?
When comparing Texture-Fonts and ShaderV you can also consider the following projects:
phantom-camera - 👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gpsx - Godot PSX higher-accuracy shaders
godot-game-settings - Create and manage game settings in Godot Engine.
godot_input_helper - A simple input helper for the Godot Engine
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot