godot_dialogue_manager
godot-coi-serviceworker
godot_dialogue_manager | godot-coi-serviceworker | |
---|---|---|
29 | 2 | |
1,775 | 37 | |
- | - | |
9.4 | 6.3 | |
about 11 hours ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_dialogue_manager
-
I made a quick tutorial for building a reusable menu node with a moving pointer
This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
-
Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
Dialogue backend powered by Dialogue Manager: https://github.com/nathanhoad/godot_dialogue_manager
-
Narrative Game Design
If you are using Unreal, I'd go with https://www.unrealengine.com/marketplace/en-US/product/not-yet-dialogue-system it's very powerful yet simple. For Godot, I'd use https://github.com/nathanhoad/godot_dialogue_manager
-
Any good options for branching narrative/dialogue in Godot 4?
Nathan Hoad's Dialog Manager is pretty good.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Does Dialogic support godot's built in translation system?
-
Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
JSON files might not be the best fit for dialogs. Have you considered existing solutions? Godot Dialogue Manager is great and simple to use. You can also check the code to see how it works.
-
I made a quick runthrough of how my speech-balloon-style dialogue balloons work
For anyone interested, I'm using myDialogue Manager addon to handle the actual dialogue stuff.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
godot-coi-serviceworker
-
Release candidate: Godot 4.1.1 RC 1
In the meantime there is a JavaScript workaround for this that involves a service worker. See here: https://github.com/nisovin/godot-coi-serviceworker
- Release candidate: Godot 4.1 RC 1
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
beehave - 🐝 behavior tree AI for Godot Engine
godot-ink - Ink integration for Godot Engine.
godot-4-3d-third-person-controller - Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
RenPy - The Ren'Py Visual Novel Engine
godot-FirstPersonStarter - FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
godot_input_helper - A simple input helper for the Godot Engine
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Godot - Godot Engine – Multi-platform 2D and 3D game engine