godot_dialogue_manager
draw.io
godot_dialogue_manager | draw.io | |
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29 | 131 | |
1,802 | 38,979 | |
- | 1.6% | |
9.4 | 8.5 | |
5 days ago | 1 day ago | |
GDScript | JavaScript | |
MIT License | Apache License 2.0 |
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godot_dialogue_manager
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I made a quick tutorial for building a reusable menu node with a moving pointer
This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
Dialogue backend powered by Dialogue Manager: https://github.com/nathanhoad/godot_dialogue_manager
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Narrative Game Design
If you are using Unreal, I'd go with https://www.unrealengine.com/marketplace/en-US/product/not-yet-dialogue-system it's very powerful yet simple. For Godot, I'd use https://github.com/nathanhoad/godot_dialogue_manager
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Any good options for branching narrative/dialogue in Godot 4?
Nathan Hoad's Dialog Manager is pretty good.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Does Dialogic support godot's built in translation system?
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Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
JSON files might not be the best fit for dialogs. Have you considered existing solutions? Godot Dialogue Manager is great and simple to use. You can also check the code to see how it works.
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I made a quick runthrough of how my speech-balloon-style dialogue balloons work
For anyone interested, I'm using myDialogue Manager addon to handle the actual dialogue stuff.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
draw.io
- Open-Source Lucidchart Alternative
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Show HN: Open source database diagram editor
At first I thought this was drawio: https://www.drawio.com/ with which you can generate a schema diagram from SQL. Is this the other way around.
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Monodraw
For anyone who is willing to use a webapp, I like drawio[0]. You can download locally[1] and self host (I just use the python webserver).
While finding the Github, I see they now actually package an Electron application, so that is probably worth exploring[2].
[0] https://www.drawio.com/
[1] https://github.com/jgraph/drawio
[2] https://github.com/jgraph/drawio-desktop
- Diagramming software for Linux, Windows, Browser – open-source
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Are there any good FREE flowchart makers?
draw.io works nicely for flowcharts and other types of diagrams.
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Is a fully open-source draw.io possible?
:
The source code authored by us in this repo is
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Mastering Diagrams: A Professional Approach to Enhancing Visuals with ChatGPT and Mermaid
Another way that you can leverage the power of ChatGPT and mermaid is when you are using a software designing tool such as Draw.io and you want to skip the tedious task of creating a diagram from scratch and want to get a push at the begging and save your time for the creative part of the diagram.
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Ask HN: Tell us about your project that's not done yet but you want feedback on
There are also mockups with more features, so ignore weird UI at first.
[1]: https://www.drawio.com
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Draw.io
> Additional minified JavaScript files and Java libraries are used in this project. All of the licenses are deemed compatible with the Apache 2.0, nothing is GPL or AGPL, due dilgence is performed on all third-party code.
Here's an issue that was opened:
https://github.com/jgraph/drawio/issues/3782
> The file for converting the mermaid code to mxgaph xml is available only in minified version. the unminified version "mermaid2drawio.js" is missing. Please include that.
Answer:
> We do not supply the source to that file.
With such phrasing, for now, I'll consider drawio proprietary with some parts in Apache 2 (even if it's actually the majority of the code).
It might be possible to have a fork with some optional features related to these non provided files removed, if by luck no critical feature is impacted.
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Do you use an external game visual flow tool for planning purposes? If so, what is it and why do you like it?
Specifically I've been working on an incremental game and I've been using https://www.drawio.com/ to help me plan out what I want the progression of features/unlocks to be as the player progresses through the game, what pre-requirements/events are for each feature/unlock, etc.
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
excalidraw - Virtual whiteboard for sketching hand-drawn like diagrams
godot-ink - Ink integration for Godot Engine.
mermaid - Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
RenPy - The Ren'Py Visual Novel Engine
plantuml - Generate diagrams from textual description
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
drawio-desktop - Official electron build of draw.io
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
HackMD - CodiMD - Realtime collaborative markdown notes on all platforms.