godot4-oceanfft
3d-train-fps
godot4-oceanfft | 3d-train-fps | |
---|---|---|
5 | 1 | |
282 | 1 | |
- | - | |
5.8 | 7.5 | |
about 1 month ago | 8 months ago | |
GDScript | GDScript | |
MIT License | - |
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godot4-oceanfft
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
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It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
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Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
3d-train-fps
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