godot-vscode-plugin
UnityWebGL-LoadingTest
godot-vscode-plugin | UnityWebGL-LoadingTest | |
---|---|---|
22 | 4 | |
1,436 | 319 | |
4.5% | - | |
8.1 | 7.6 | |
21 days ago | 15 days ago | |
TypeScript | C# | |
MIT License | MIT License |
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godot-vscode-plugin
- What IDE has the best support for GdScript?
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gdscript-extended-lsp.nvim - A plugin for browsing the Godot API documentation
Hi, I've created a plugin that replicates the functionality of the godot-vscode plugin for viewing documentation with the LSP server. You can customize it to open documentation in different types of views (tabs, split, floating).
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
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Full GDScript refactoring tools in third party editors. How to get this feature?
I downloaded VSCode and installed the official add-on. Initially I had an error connecting the language server, but I corrected the remote port number and it connected. Then I tried to refactor some function or variable, but I get the message "No refactorings available". Also, an attempt to switch to a custom method from another script (CTRL + LMB) either does not give anything, or if there is a variable with the same name in the same script, it issues it.
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How do you get VS Code with Godot-Tools to work with GDScript?
Found a fix for the syntax highlighting. It's a bug caused by conflicts with another extension (jjkim.gdscript). Disabling/uninstalling the other extension fixed the problem.
- VSCode as External Editor
- Issue vscode + godot 4
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How to solve debugger not opening from vs code. i double checked ip and ports and paths, idk what to do.
Debugging is not yet functional I think, https://github.com/godotengine/godot-vscode-plugin/pull/400
- [4.0] [VSCode] Failed to launch Godot instance
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VS Code and Godot-Tools: Can I change the position of the game's debugging window?
Yeah, seems like that's the case. There's additional_options added already, however it's not included in the latest stable release. But you can download the development build and install it in the VS Code instead (Extensions: Install from VSIX command). Then adding "additional_options": "--position 0,0", worked for me, just tested it.
UnityWebGL-LoadingTest
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
yasnippet - A template system for Emacs
tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.
godot-syntax-themes - Syntax themes for the Godot Engine script editor
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
Semi.Avalonia - Avalonia theme inspired by Semi Design
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
dotfiles
PeLib - This is a modified version of https://github.com/LADSoft/DotNetPELib