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UnityWebGL-LoadingTest reviews and mentions
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
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A note from our sponsor - WorkOS
workos.com | 24 Apr 2024
Stats
JohannesDeml/UnityWebGL-LoadingTest is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnityWebGL-LoadingTest is C#.
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