godot-vrm
godot-tactical-rpg
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godot-vrm | godot-tactical-rpg | |
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3 | 3 | |
250 | 495 | |
5.2% | - | |
8.3 | 3.2 | |
19 days ago | 2 months ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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godot-vrm
- VRoid Studio VRM to Godot Workflow
- Godot For VRM models?
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A TRUE BoTW Shader in Godot - CC0 for all of you!
What about this project? https://github.com/V-Sekai/godot-vrm
godot-tactical-rpg
- Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
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What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
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Connected functions not running
The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.
What are some alternatives?
Godot-Octahedral-Impostors - Octahedral Impostors implementation for Godot Game Engine
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
goduz - A GDScript library for building user interfaces with Godot Engine 4
WeightedChoice - Chance Based Random Choice in Godot 4 (Weighted Probability)
3d-train-fps - Godot v4 train game
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
breakable - A breakout-like game made with Godot Engine
godot-sugar - Experimental post-processing toolkit for Godot
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-port - Unknown Horizons Godot Engine Port