godot-vision-cone
script-panel-plus
godot-vision-cone | script-panel-plus | |
---|---|---|
3 | 2 | |
40 | 80 | |
- | - | |
1.8 | 8.4 | |
about 1 year ago | 5 months ago | |
GDScript | GDScript | |
Apache License 2.0 | MIT License |
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godot-vision-cone
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2D lighting in vision cone without lights?
I'm using The 2D Vision Cone plugin to compute unit vision cones (as a Polygon2D) and either hide or show enemies. What I'd love to do is darken the other parts of the screen so it's obvious to the player what their units can and can't see.
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Casting shadows from circles by calculating their tangents to the player character. Now if someone could tell me how to make them into a mesh for masking enemies and objects outside the character's line of sight...
Oh, just came across this one yesterday: https://github.com/d-bucur/godot-vision-cone
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A plugin for 2D vision cones - my first Godot contribution
Repository with full description
script-panel-plus
- If you are new to Godot and want more customizability of the Script Panel - check my plugin!
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[Plugin] Script Panel Plus
- Github Link - Asset Library(Godot 4.0) - Asset Library (Godot 4.1)
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