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godot-vision-cone reviews and mentions
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2D lighting in vision cone without lights?
I'm using The 2D Vision Cone plugin to compute unit vision cones (as a Polygon2D) and either hide or show enemies. What I'd love to do is darken the other parts of the screen so it's obvious to the player what their units can and can't see.
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Casting shadows from circles by calculating their tangents to the player character. Now if someone could tell me how to make them into a mesh for masking enemies and objects outside the character's line of sight...
Oh, just came across this one yesterday: https://github.com/d-bucur/godot-vision-cone
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A plugin for 2D vision cones - my first Godot contribution
Repository with full description
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A note from our sponsor - WorkOS
workos.com | 28 Apr 2024
Stats
d-bucur/godot-vision-cone is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of godot-vision-cone is GDScript.
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