script-panel-plus
godot_open_star_fighter
script-panel-plus | godot_open_star_fighter | |
---|---|---|
2 | 1 | |
79 | 25 | |
- | - | |
8.4 | 4.8 | |
4 months ago | 12 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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script-panel-plus
- If you are new to Godot and want more customizability of the Script Panel - check my plugin!
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[Plugin] Script Panel Plus
- Github Link - Asset Library(Godot 4.0) - Asset Library (Godot 4.1)
godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
What are some alternatives?
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