godot-utils-and-other
godot-3-demos
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godot-utils-and-other | godot-3-demos | |
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5 | 7 | |
304 | 1,762 | |
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4.9 | 0.0 | |
3 months ago | 10 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-utils-and-other
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Improved Normal from Depth
Every single shader on my repository https://github.com/danilw/godot-utils-and-other has link to external resource where I took code from, if I use external code. Also I use only MIT and/or CC0 shaders there.
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First play around with Godot shaders, used mainly for animation sequences in our Tiny Football game. Added this effect to kick off, goals, yellow/red cards and highlights sequences. Would appreciate any feedback, enhancement suggestions. Thanks
https://github.com/danilw/godot-utils-and-other look for "3D Mirror in Mirror and postprocessing example" in the description (Godot project in zip file, look download) (also there web-demo)
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How do i make a day/night cycle?
Check out this repo. "Dynamic Sky and Reflections" and "Portals Panorama" have advanced mechanics for it.
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Winter is really starting to look like winter :D
Hehe yeah. Just yesterday I found a trick in https://github.com/danilw/godot-utils-and-other where I do not need to regenerate secondary environment maps every few frames (radiance/irradiance...) and I think I should be able to interpolate a lot of stuff. This does not solve the issue with the 12ms delay, but it just occurs every ten seconds or so. I hope in 4.0 there are possibilities to calculate all maps in a worker thread on the side and when it is done to simply push it to the environment lighting. I need to see what the possibilities currently are on 4.0.
godot-3-demos
- Please help outdated codes
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
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Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
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A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
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Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
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How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
Godot-WebSocket-Multiplayer-Template - A Godot client project that connects to a Typescript server
openseeface-gd - A GUI for running OpenSeeFace.
godot-sky-asset - New asset for rendering a panoramic sky texture based on rayleigh and mie scattering
godot-polygon2d-fracture - A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
addons-btree - Visual Behavior Tree