godot-shaders
morphogenesis-resources
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godot-shaders | morphogenesis-resources | |
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11 | 5 | |
2,692 | 1,962 | |
5.6% | - | |
0.0 | 4.8 | |
2 months ago | 4 months ago | |
GLSL | ||
GNU General Public License v3.0 or later | - |
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godot-shaders
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Help modifying a shader workflow
The awesome team of GDQuest have an awesome project with multiples shaders that can be found here: https://github.com/GDQuest/godot-shaders/
- How to display a 2D array every frame
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How to convert Unity Shader to Godot Shader?
GitHub Shaders - Has a lot of samples for shaders in 2D and 3D
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How to go about creating a 'washing' feature?
It's a similar approach to the snow trails in the GDQuest shader repository.
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Render through walls shader.
GDQuest has a 3D X-ray shader that might help you out: https://github.com/GDQuest/godot-shaders/blob/master/godot/Shaders/xray_3d_mask.shader
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Continuing the exploration of Godot's visual shader, here a kind of Laser / flamethrower thingy, criticism is welcomed
Once you've cleaned it up, do you want to make it available in Godot Shaders?
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Godot shaders question
I believe there's a shader in the GDQuest repository which applies two other shaders, or is capable of doing so, simultaneously. I'd recommend checking out the repo: https://github.com/GDQuest/godot-shaders/ and looking for the compose shader. It has some really nice demos too, so useful to get an idea of how everything should work.
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Free shader: Stylized grass with wind and player interaction
It's free and open-source, available in the GDQuest Godot shaders repository, with a dedicated demo scene and code comments to help you learn how it works.
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Water bottle shader - open-source
It's available in our open Godot Shaders repository.
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Introducing Godot Shaders
Thank you. I have just started digging into Shaders for Godot. You should also look to see if you can get GDQuest's shaders included. https://github.com/GDQuest/godot-shaders
morphogenesis-resources
- Resources on the Topic of Digital Morphogenesis
- Electric Fields
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procedural generators
But if you're looking for more involved and complicated generation methods, you'll have to dig deeper and see what you like.
- How to display a 2D array every frame
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How to build a 3D world
Here's a nice collection of tons of different approaches and methods to procedurally generate stuff: https://github.com/jasonwebb/morphogenesis-resources
What are some alternatives?
godot-metaball - godot 3.1 metaball shader example
OpenTendo - An Open-Source HardWare (OSHW) recreation of the original 1985 front-loading NES Motherboard
godot-color-lut-shader - A Godot Shader for Color Grading using LUTs
OSINT_Collection - Maintained collection of OSINT related resources. (All Free & Actionable)
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
Generative-Art
VFX-sketchbook-Godot-3.x
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Realistic-Atmosphere-Godot-and-UE4 - A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
best_AI_papers_2021 - A curated list of the latest breakthroughs in AI (in 2021) by release date with a clear video explanation, link to a more in-depth article, and code.
GodotRetro - A pack of retro shaders to Godot!
Godot - Godot Engine – Multi-platform 2D and 3D game engine