godot-port
godot-tactical-rpg
godot-port | godot-tactical-rpg | |
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9 | 3 | |
639 | 500 | |
1.1% | - | |
6.2 | 3.2 | |
3 months ago | 3 months ago | |
GDScript | GDScript | |
GNU General Public License v3.0 only | MIT License |
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godot-port
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Lessons from Open-Source Game Projects
Unknown Horizons - Real-time strategy and city-building game. Godot, GDScript
- Unknown Horizons is looking for Godot developers
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why don't free and open source games use godot?
Some "big" open source Godot games: - Hijinx: https://johngabrieluk.itch.io/hijinx-enhanced-edition - Intrepid: https://github.com/miskatonicstudio/intrepid - Jetpaca: https://github.com/KOBUGE-Games/jetpaca - Liblast: https://codeberg.org/Liblast/Liblast - Thrive: https://github.com/Revolutionary-Games/Thrive - Tanks of Freedom: https://github.com/P1X-in/Tanks-of-Freedom-3-D - Unknown Horizons (WIP Godot port): https://github.com/unknown-horizons/godot-port
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How do I actually play a game on Godot? (Not trolling I swear)
I want to play Unknown Horizons but apparently it's ported to Godot. I the game from the Github right here and I Godot from the link in the Github repo but every time I try to play the game it tries to edit it I think? I just want to play this game.
- Have anyone tried the Godot port of Unknown Horizons? Is it playable by now?
- What do you think about Unknown Horizons's Godot port?
- Unknown Horizons's Godot port effort is dead?
godot-tactical-rpg
- Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
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What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
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Connected functions not running
The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.
What are some alternatives?
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
2023-Spring-Jam-Dungeon - A game for the Dungeon Crawler Jam 2023 https://itch.io/jam/dcjam2023
goduz - A GDScript library for building user interfaces with Godot Engine 4
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
3d-train-fps - Godot v4 train game
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
breakable - A breakout-like game made with Godot Engine
Godot-Active-Ragdolls - Godot plugin that allows for Active Ragdoll simulations.
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.