godot-ply
Godot plugin for in-editor box modeling (by jarneson)
godot-proposals
Godot Improvement Proposals (GIPs) (by godotengine)
godot-ply | godot-proposals | |
---|---|---|
5 | 610 | |
307 | 1,044 | |
- | 2.6% | |
5.8 | 2.7 | |
6 months ago | 6 months ago | |
GDScript | ||
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ply
Posts with mentions or reviews of godot-ply.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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Does Godot have anything like Probuilder?
in addition to the builtin CSG tooling, what comes closest to Probuilder from the things i could google in 5 seconds (i searched for "godot subdivide extrude in editor", pretty sure there's better terms for that :P) seems to be this plugin: https://github.com/jarneson/godot-ply
- People coming from Unity/Other engines, what do you miss the most?
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
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Best Way to 3D Level Design in Godot?
depends on the game. at times super simple shapes are your best friend with further refinement in blender, if you're looking for an in editor box modelling tool, give this one a go: https://github.com/jarneson/godot-ply seems pretty solid and the development recently picked up as well, it's the closest thing we've got that's similar to unity's pro modeller. Hence some pretty sweet stuff.
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Ply - Editor plug-in for in-editor box modeling / gray boxing
Link: https://github.com/jarneson/godot-ply
godot-proposals
Posts with mentions or reviews of godot-proposals.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-12.
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer