godot-nim
nlvm
godot-nim | nlvm | |
---|---|---|
16 | 11 | |
494 | 681 | |
0.0% | - | |
0.0 | 6.9 | |
over 1 year ago | 2 months ago | |
Nim | Nim | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
nlvm
- Nlvm: LLVM-based compiler for the Nim language
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Nim v2.0 Released
That looks interesting. Unfortunately it looks like it hasn't been updated in a while? Is that because it's complete or a lack of interest?
For example, the approach mentioned at the bottom of the README of integrating via nlvm (https://github.com/arnetheduck/nlvm) sounded great but appears to be unpursued.
- Nim and Go programs identified as malware on Windows
- The counter-intuitive rise of Python in scientific computing (2020)
- Is Nim a Transpiler?
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Nim Version 1.6 Released
Being able to compile to C, C++, ObjC, and JavaScript natively (and LLVM using https://github.com/arnetheduck/nlvm ), along with an excellent FFI (including to and from Python) means you don't need to rewrite dependencies as you can use them directly. Nim is great at glue code - arguably better than Python.
Along with general language characteristics such as being high level and productive like Python, but with intricate "bare metal" control when you want it, really does make it suitable for writing almost everything.
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Time to raid Area 51
Check out nlvm https://github.com/arnetheduck/nlvm
What are some alternatives?
gdnim - godot-nim based bootstrapping framework supporting hot reloading
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
pixie - Full-featured 2d graphics library for Nim.
INim - Interactive Nim Shell / REPL / Playground
nvim-treesitter-textobjects
cmdchallenge
enu - A Logo-like 3D environment, implemented in Nim
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.
nimbus-eth2 - Nim implementation of the Ethereum Beacon Chain
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
NumPy - The fundamental package for scientific computing with Python.