godot-nim VS karax

Compare godot-nim vs karax and see what are their differences.

karax

Karax. Single page applications for Nim. (by pragmagic)
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godot-nim karax
16 14
494 1,038
0.0% 0.8%
0.0 6.0
over 1 year ago about 2 months ago
Nim Nim
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Plans for Nim bindings for Godot 4
    1 project | /r/godot | 13 Jul 2022
    Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
  • Plans for Nim bindings for Godot 4?
    4 projects | /r/nim | 12 Jul 2022
    Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
  • Nim Version 1.6 Released
    37 projects | news.ycombinator.com | 19 Oct 2021
    Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):

    * Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell

    * Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.

    * Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue

    * Scientific computing: the wonderful SciNim https://github.com/SciNim

    * Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=

    * Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!

    * Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!

    Most of the disadvantages come from tooling and lack of $$$ support.

  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
  • PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
    2 projects | /r/godot | 27 Dec 2020
    I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

karax

Posts with mentions or reviews of karax. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.
  • Karax – SPA in Nim
    1 project | news.ycombinator.com | 1 Sep 2023
  • Nitter (Twitter front end) is working again
    4 projects | news.ycombinator.com | 10 Jul 2023
    The frontend uses Karax, which is my favorite frontend/SPA library. It is an absolute joy to use, even if it's a bit rough around the edges.

    https://github.com/karaxnim/karax

  • I learned 7 programming languages so you don't have to
    8 projects | news.ycombinator.com | 12 Feb 2023
    I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
  • Web apps in pure Python.
    2 projects | /r/Python | 11 Dec 2022
    And it's present not only in Python but in other languages as well. Check for example https://github.com/karaxnim/karax - I don't know why people would want to hide all of their HTML in Python/whatever language. Then limit their ability to script and style it in one way or another.
  • A Cost Model for Nim
    11 projects | news.ycombinator.com | 11 Nov 2022
    > the real killer feature to me is the javascript target

    Agree, this is amazing because you can share code and data structures between front and backend (for example: https://github.com/karaxnim/karax).

    Also, it's really nice having high level stuff like metaprogramming and static typing spanning both targets. Things like reading a spec file and generating statically checked APIs for server/client is straightforward, which opens up a lot of possibilities.

  • Karax – Single page applications for Nim
    1 project | news.ycombinator.com | 23 Jun 2022
  • Will Zig interop with JavaScript/Web at all?
    3 projects | /r/Zig | 3 Jun 2022
    E.g. Nim focuses on enabling what it calls "single page web apps": https://github.com/karaxnim/karax.
  • Html2karax First Release
    1 project | news.ycombinator.com | 29 Jan 2022
    Karax [1] being Nim's SPA framework that also supports server side rendering.

    [1]: https://github.com/karaxnim/karax

  • Karax. Single page applications for Nim
    1 project | news.ycombinator.com | 23 Jan 2022
  • How to use JS to make a front end
    2 projects | /r/nim | 9 Jan 2022
    I recommend you to take a look at Karax. It's a front-end framework for Nim that can compile to regular JavaScript. If you want to know how to use it with a webserver, Joker is a good example. With the Joker config, all of the compiled .js files land in /public/views, where you can take a look at them. But keep in mind that the JS that Nim produces is often rather cumbersome and hundreds of lines long, even if it's just a simple program.

What are some alternatives?

When comparing godot-nim and karax you can also consider the following projects:

gdnim - godot-nim based bootstrapping framework supporting hot reloading

nim-chronos - Chronos - An efficient library for asynchronous programming

pixie - Full-featured 2d graphics library for Nim.

jester - A sinatra-like web framework for Nim.

nvim-treesitter-textobjects

happyx - Macro-oriented asynchronous web-framework written in Nim with ♥

nlvm - LLVM-based compiler for the Nim language

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

enu - A Logo-like 3D environment, implemented in Nim

cubiml-demo - A simple ML-like programming language with subtyping and full type inference.

httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.

vscode-nim