godot-nim
Eel
godot-nim | Eel | |
---|---|---|
16 | 47 | |
494 | 6,175 | |
0.0% | 0.8% | |
0.0 | 0.0 | |
over 1 year ago | 24 days ago | |
Nim | Python | |
GNU General Public License v3.0 or later | MIT License |
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godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
Eel
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Augmenting the Markdown Language for Great Python Graphical Interfaces
I gave up a long time ago attempting to write GUIs in pure python. I've come back to them periodically to see if the landscape has changed, but I'm always disappointed.
My current go-to python GUI solution is to use the Eel library. It renders GUIs in a web-browser like window with HTMl/CSS/JS.It lets you expose your python functions to JavaScript, so data can be easily transferred back and forth between the python and the JavaScript. And since it's just web-dev, it's pretty easy to make things look and feel good enough. Any other web-dev libraries like bootstrap and jquery can be used. It works pretty well for writing GUIs that put data analysis tools in front of my colleagues.
https://github.com/python-eel/Eel
- Ask HN: Cool Useful GitHub Repos?
- Working with GUI
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YouTube Downloader
Eel was used to implement the app and communication with the web interface.
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Need to access the variable from an asynchronous function
I am calling a function from Python using eel and taking the return value. Python functions are asynchronous with JavaScript by nature. This code is combined with other variables to determine if the form can continue. allFilled() is called everytime the form field changes.
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TIL: Eel is amazing for making quick and visually rich UIs!
In the past, I've used QT4 and QT Designer. It was okay. It was a small mountain to climb for myself then - but certainly doable. However, there was a lot of generated code that wasn't the most concise thing. Today, I discovered Eel. Since I used QT4 in the past, I've done some web dev. Certainly, not proficient there. But Eel wasn't as big of a hurdle. In fact, it took me a fraction of the time because it is much like creating a basic website. Where there's an abundance of tutorials and tips out there for everything imaginable. Instead of downloading and adding a font, clicking through a bunch of dialogs. I just linked a Google font and updated the CSS. Stuff like that.
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Could someone suggest a development environment and/or tools I could use? I'm looking for an environment similar to a browser. I plan on using Python to display the results of many calculations that would change, maybe every second or half second. With lots of variables involved. More details below.
If you don't want a web-app, you can still use JS for GUI, using something like python-eel https://github.com/python-eel/Eel
- HELP! Python project requires a GUI.
- Does my project need Flask?
- How does one make their own GUI from scratch? (no GUI libraries)
What are some alternatives?
gdnim - godot-nim based bootstrapping framework supporting hot reloading
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
pixie - Full-featured 2d graphics library for Nim.
cefpython - Python bindings for the Chromium Embedded Framework (CEF)
nvim-treesitter-textobjects
pywebview - Build GUI for your Python program with JavaScript, HTML, and CSS
nlvm - LLVM-based compiler for the Nim language
Neutron - Create modern cross-platform apps in Python using HTML and CSS
enu - A Logo-like 3D environment, implemented in Nim
streamlit - Streamlit — A faster way to build and share data apps.
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.
PyOxidizer - A modern Python application packaging and distribution tool