godot-nim
Datamancer
godot-nim | Datamancer | |
---|---|---|
16 | 7 | |
494 | 124 | |
0.0% | 2.4% | |
0.0 | 8.7 | |
over 1 year ago | 2 months ago | |
Nim | Nim | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
Datamancer
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Anyone attempted to make Nim serve R's role? How is it currently?
I have been using Nim for all of my recent data munging and analysis. There's https://github.com/Vindaar/ggplotnim for plots (among others) and everything else has just been normal code. There's also https://github.com/SciNim/Datamancer if you need something more like tidyverse.
- Nim Version 1.6.6 Released
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Is Nim right for me?
Check out Datamancer for your Pandas equivalent. If I recall correctly it does have the ability to read/write csv. If that doesn't suite you, there is a Python/Nim bridge called Nimpy. I do a lot of machine learning projects and have to use OpenCV and some other things from python because it doesn't exist yet. It's a pretty damn cool library.
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daily report for Nim language
worked on the roadmap https://github.com/nim-lang/Nim/pull/19388 (enable -d:nimPreviewFloatRoundtrip and -d:nimPreviewDotLikeOps) and found that an important_packages (datamancer) failed. So I made a PR (https://github.com/SciNim/Datamancer/pull/23). It is not a bug of nimPreviewFloatRoundtrip(It seems like a precision problem to me) so alternatively datamancer can be disabled transiently.
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Which dataframe library to use?
There seems to be two major ones for Nim, NimData and Datamancer. Which one is better?
- Polars: Lightning-fast DataFrame library for Rust and Python
What are some alternatives?
gdnim - godot-nim based bootstrapping framework supporting hot reloading
nimpy - Nim - Python bridge
pixie - Full-featured 2d graphics library for Nim.
dtplyr - Data table backend for dplyr
nvim-treesitter-textobjects
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
nlvm - LLVM-based compiler for the Nim language
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
enu - A Logo-like 3D environment, implemented in Nim
ggplotnim - A port of ggplot2 for Nim
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.
NimData - DataFrame API written in Nim, enabling fast out-of-core data processing