godot-nim VS Datamancer

Compare godot-nim vs Datamancer and see what are their differences.

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godot-nim Datamancer
16 7
494 124
0.0% 2.4%
0.0 8.7
over 1 year ago 2 months ago
Nim Nim
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Plans for Nim bindings for Godot 4
    1 project | /r/godot | 13 Jul 2022
    Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
  • Plans for Nim bindings for Godot 4?
    4 projects | /r/nim | 12 Jul 2022
    Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
  • Nim Version 1.6 Released
    37 projects | news.ycombinator.com | 19 Oct 2021
    Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):

    * Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell

    * Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.

    * Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue

    * Scientific computing: the wonderful SciNim https://github.com/SciNim

    * Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=

    * Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!

    * Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!

    Most of the disadvantages come from tooling and lack of $$$ support.

  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
  • PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
    2 projects | /r/godot | 27 Dec 2020
    I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

Datamancer

Posts with mentions or reviews of Datamancer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.
  • Anyone attempted to make Nim serve R's role? How is it currently?
    3 projects | /r/nim | 24 May 2022
    I have been using Nim for all of my recent data munging and analysis. There's https://github.com/Vindaar/ggplotnim for plots (among others) and everything else has just been normal code. There's also https://github.com/SciNim/Datamancer if you need something more like tidyverse.
  • Nim Version 1.6.6 Released
    9 projects | news.ycombinator.com | 5 May 2022
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    Check out Datamancer for your Pandas equivalent. If I recall correctly it does have the ability to read/write csv. If that doesn't suite you, there is a Python/Nim bridge called Nimpy. I do a lot of machine learning projects and have to use OpenCV and some other things from python because it doesn't exist yet. It's a pretty damn cool library.
  • daily report for Nim language
    2 projects | dev.to | 16 Jan 2022
    worked on the roadmap https://github.com/nim-lang/Nim/pull/19388 (enable -d:nimPreviewFloatRoundtrip and -d:nimPreviewDotLikeOps) and found that an important_packages (datamancer) failed. So I made a PR (https://github.com/SciNim/Datamancer/pull/23). It is not a bug of nimPreviewFloatRoundtrip(It seems like a precision problem to me) so alternatively datamancer can be disabled transiently.
  • Which dataframe library to use?
    2 projects | /r/nim | 21 Dec 2021
    There seems to be two major ones for Nim, NimData and Datamancer. Which one is better?
  • Polars: Lightning-fast DataFrame library for Rust and Python
    13 projects | news.ycombinator.com | 16 Dec 2021

What are some alternatives?

When comparing godot-nim and Datamancer you can also consider the following projects:

gdnim - godot-nim based bootstrapping framework supporting hot reloading

nimpy - Nim - Python bridge

pixie - Full-featured 2d graphics library for Nim.

dtplyr - Data table backend for dplyr

nvim-treesitter-textobjects

nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.

nlvm - LLVM-based compiler for the Nim language

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

enu - A Logo-like 3D environment, implemented in Nim

ggplotnim - A port of ggplot2 for Nim

httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.

NimData - DataFrame API written in Nim, enabling fast out-of-core data processing