godot-nim VS Arraymancer

Compare godot-nim vs Arraymancer and see what are their differences.

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godot-nim Arraymancer
16 21
494 1,307
0.0% -
0.0 8.2
over 1 year ago 3 days ago
Nim Nim
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Plans for Nim bindings for Godot 4
    1 project | /r/godot | 13 Jul 2022
    Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
  • Plans for Nim bindings for Godot 4?
    4 projects | /r/nim | 12 Jul 2022
    Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
  • Nim Version 1.6 Released
    37 projects | news.ycombinator.com | 19 Oct 2021
    Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):

    * Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell

    * Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.

    * Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue

    * Scientific computing: the wonderful SciNim https://github.com/SciNim

    * Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=

    * Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!

    * Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!

    Most of the disadvantages come from tooling and lack of $$$ support.

  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
  • PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
    2 projects | /r/godot | 27 Dec 2020
    I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

Arraymancer

Posts with mentions or reviews of Arraymancer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-28.
  • Arraymancer – Deep Learning Nim Library
    6 projects | news.ycombinator.com | 28 Mar 2024
    It is a small DSL written using macros at https://github.com/mratsim/Arraymancer/blob/master/src/array....

    Nim has pretty great meta-programming capabilities and arraymancer employs some cool features like emitting cuda-kernels on the fly using standard templates depending on backend !

  • Go, Python, Rust, and production AI applications
    4 projects | news.ycombinator.com | 12 Mar 2024
    Nim has also a powerful deep learning library called Arraymancer. It's selling point is that you don't have to rewrite your code from research to production. It's used in various machine learning projects, but one recent one that caught my eye was https://github.com/amkrajewski/nimCSO "Composition Space Optimization"

    https://github.com/mratsim/Arraymancer

  • D Programming Language
    13 projects | news.ycombinator.com | 3 Dec 2023
    - https://github.com/mratsim/Arraymancer/blob/master/src/array...

    It's worth noting that nim async/await transformation is fully implemented as a library in macros.

  • Prospects of utilising Nim in scientific computation?
    3 projects | /r/nim | 3 Jun 2023
  • How to write performant Nim?
    1 project | /r/nim | 7 Nov 2022
    https://github.com/mratsim/Arraymancer 11. « Premature optimisation is the root of all evil », Donald Knuth, The art of computer Programming It would be quite useful that someone writes one with examples for all these recommendations and more ...
  • Deeplearning in Nim?
    6 projects | /r/nim | 4 Jul 2022
    In particular for deep learning as bobsyourunkl already mentioned there is arraymancer on the one hand and also flambeau on the other. The latter is a Nim wrapper around libtorch (i.e. the PyTorch C++ backend). It is missing things (to be wrapped by adding a few lines) and has some rough edges, but if one needs to get stuff done, it's possible.
  • Mastering Nim – now available on Amazon
    9 projects | news.ycombinator.com | 29 Jun 2022
    how are u compiling (optimization, custom compilation flags etc.?) In my case https://github.com/mratsim/Arraymancer big project compile under your 4.2s so or you have like 10k+ lines of codes with macros or you just pass some debug flags to compiler :D
  • Nim Version 1.6.6 Released
    9 projects | news.ycombinator.com | 5 May 2022
  • The counter-intuitive rise of Python in scientific computing (2020)
    9 projects | news.ycombinator.com | 26 Mar 2022
  • Computer Programming with Nim
    13 projects | news.ycombinator.com | 27 Feb 2022
    We have both raw wrappers for BLAS:

    https://github.com/andreaferretti/nimblas

    as well as LAPACK:

    https://github.com/andreaferretti/nimlapack

    For an example, consider calling the least squares routine `dgelsd` in arraymancer:

    https://github.com/mratsim/Arraymancer/blob/master/src/array...

    wrapped up in a nicer user facing API.

    Feel free to hop onto matrix, if you have more questions!

What are some alternatives?

When comparing godot-nim and Arraymancer you can also consider the following projects:

gdnim - godot-nim based bootstrapping framework supporting hot reloading

nimtorch - PyTorch - Python + Nim

pixie - Full-featured 2d graphics library for Nim.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

nvim-treesitter-textobjects

nimble - Package manager for the Nim programming language.

nlvm - LLVM-based compiler for the Nim language

awesome-tensor-compilers - A list of awesome compiler projects and papers for tensor computation and deep learning.

enu - A Logo-like 3D environment, implemented in Nim

nvim-treesitter - Nvim Treesitter configurations and abstraction layer

httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.

prologue - Powerful and flexible web framework written in Nim