godot-manager
Godello
godot-manager | Godello | |
---|---|---|
11 | 17 | |
294 | 751 | |
- | - | |
8.5 | 2.1 | |
5 days ago | 8 months ago | |
C# | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-manager
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GVM (Godot Version Manager) 1.13 released with lots of QoL improvements
It is similar to projects like Hourglass (https://hourglass.jwestman.net/) and Godot Manager (https://github.com/eumario/godot-manager)
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Managing Godot Versions
You'll simply need both Godot versions. If you want better organization for your Godot versions than your filesystem, there are some community-made tools such as Godot Manager and Godot Version Manager.
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Godot Manager v0.2.1 Released
The newest version of Godot Manager is available for download. This release was mostly a bug fix release, but did implement a few requested features into the mix, to help improve things. Feel free to check it out at the various download locations. https://github.com/eumario/godot-manager or https://eumario.itch.io/godot-manager.
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Godot Manager v0.2.0 Released
It has been a long 6 month cycle, but 0.2.0 of Godot Manager, is finally Released. You can learn more about this release here, and you can look at the Changelog here. Enjoy!
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I think having better default WorldEnvironment would make more people stick with Godot and make it more popular with better screenshots (like UE Does, where all the juicy effects are enabled by default). Here is some experiments in 3.5.stable
I personally think that the ultimate solution would be to have a better project manager that lets you easily choose templates when creating a new project. Ever since I started using godot manager I've been wondering why we don't have its features by default. With it I have a template that is closer to what unreal offers, with high quality setting enabled and some prototype textures already imported. It makes the experience a whole lot nicer.
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I wrote a package manager for Godot 3.x that uses NPM for its package hosting!
I'm assuming you are talking about godot-manager? I've actually chatted with the creator about a possible integration.
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Godot for GUI
You can add Godot Manager to that list: https://eumario.itch.io/godot-manager / https://github.com/eumario/godot-manager
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Maybe a slightly different question from the typical “convince me to get Godot!”
Anyway, the default launcher is good but kinda slow. This one lets you manage Godot versions when upgrades come out, downloads from GitHub releases so faster than whatever their default provider is, and it’s actually built with the engine (with c#!): https://eumario.itch.io/godot-manager Pay what you want ($0) or grab the executable from their GitHub repo!
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Is there an option to only show a specific folder's contents in the project list?
You could always open an issue! https://github.com/eumario/godot-manager
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Is it viable to use Godot to develop a Tool?
The Godot Editor and Project Manager is built with Godot API, on a C++ level. I am developing Godot Manager, which utilizes Godot and C# to do a Project Manager and Engine Version Manager for Godot, similar in style to Unity Hub. You can see some of the screenshots at https://github.com/eumario/godot-manager u/Jordancjb.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
hourglass
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
audio_station - Audio list player with control, spectrum analyzer and bus effects.
godex - Godex is a Godot Engine ECS library.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
friendly-potato-project-manager
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0