godot-lang-support VS Nim

Compare godot-lang-support vs Nim and see what are their differences.

godot-lang-support

A community-maintained list of Language Support Projects for Godot Engine. (by Vivraan)

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
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godot-lang-support Nim
24 347
304 16,079
- 0.5%
3.2 9.9
8 months ago 3 days ago
Nim
Creative Commons Attribution 4.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-lang-support

Posts with mentions or reviews of godot-lang-support. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Porting to Godot for 3D
    1 project | /r/godot | 10 Dec 2023
  • Another two cents about the current situation with the Scala user base and economics.
    4 projects | /r/scala | 5 May 2023
    Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
  • [FREE] Looking For Dev Team For Indie Startup
    2 projects | /r/INAT | 12 Jan 2023
    I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
  • Learning Programming For The First Time! Any Tips?
    2 projects | /r/learnprogramming | 5 Jan 2023
    It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
  • I want to learn game development with programming:
    2 projects | /r/gamedev | 26 Dec 2022
    You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
  • Dev snapshot: Godot 4.0 beta 9
    1 project | news.ycombinator.com | 19 Dec 2022
    No: https://github.com/Vivraan/godot-lang-support

    GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.

  • Alternative Scripting Languages?
    2 projects | /r/godot | 8 Dec 2022
    Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
  • Unity is laying off hundreds of employees
    5 projects | news.ycombinator.com | 30 Jun 2022
    The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.

    Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.

    There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.

    [0]https://github.com/Vivraan/godot-lang-support

    [1]https://github.com/touilleMan/godot-python

  • Python to be ~40% faster. Can Python's new tricks benefit GDScript?
    2 projects | /r/godot | 8 Jun 2022
    That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
  • What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
    2 projects | /r/linux_gaming | 25 Apr 2022
    For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
  • Top Paying Programming Technologies 2024
    19 projects | dev.to | 6 Mar 2024
    22. Nim - $80,000
  • "14 Years of Go" by Rob Pike
    2 projects | news.ycombinator.com | 27 Feb 2024
    I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#.

    [0]https://nim-lang.org/

  • Odin Programming Language
    23 projects | news.ycombinator.com | 1 Jan 2024
  • Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
    5 projects | news.ycombinator.com | 24 Dec 2023
    I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ?

    For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible.

    [0] : https://nim-lang.org/

  • The nim website and the downloads are insecure
    1 project | /r/nim | 11 Dec 2023
    I see a valid cert for https://nim-lang.org/
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    FYI, on the front page, https://nim-lang.org, in large type you have this:

    > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula.

  • Things I've learned about building CLI tools in Python
    16 projects | news.ycombinator.com | 24 Oct 2023
    You better off with using a compiled language.

    If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org).

    And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu)

  • Mojo is now available on Mac
    13 projects | news.ycombinator.com | 19 Oct 2023
    Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.

    Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).

    But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.

  • NIR: Nim Intermediate Representation
    1 project | /r/hackernews | 2 Oct 2023

What are some alternatives?

When comparing godot-lang-support and Nim you can also consider the following projects:

SmartShape2D - A 2D Terrain Tool for Godot

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

go - The Go programming language

godot-proposals - Godot Improvement Proposals (GIPs)

Odin - Odin Programming Language

upbge - UPBGE, the best integrated game engine in Blender

rust - Empowering everyone to build reliable and efficient software.

godot-kotlin-native - Kotlin bindings for Godot Engine

crystal - The Crystal Programming Language

gdnim - godot-nim based bootstrapping framework supporting hot reloading

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io