godot-jvm
JWebAssembly
godot-jvm | JWebAssembly | |
---|---|---|
7 | 5 | |
484 | 956 | |
4.8% | 0.5% | |
8.5 | 5.1 | |
3 days ago | 12 months ago | |
Kotlin | Java | |
MIT License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-jvm
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C# games in Godot, 2022 edition
You obviously know this since you linked a Swift bindings project, but for others reading who may not be aware: Godot officially supports multiple languages ("GDScript, C#, VisualScript, and C++ and C via its GDNative technology"[1]), but other languages are supported by the community.
In particular, a sibling comment mentions Kotlin. The docs[2] link to a project that adds Kotlin bindings https://github.com/utopia-rise/godot-kotlin-jvm
[1]https://docs.godotengine.org/en/stable/getting_started/step_...
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Does Kotlin need 3d graphics engine?
There are bindings for godot btw, native and jvm ones
- Godot 3.3 Has Arrived
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Godot Kotlin alpha is OUT !
Not really. We started one just now (https://github.com/utopia-rise/godot-kotlin-jvm-demo) but there's not much in it yet. A better starting point (though a bit harder to understand at first) is the harness folder in the repo for now: https://github.com/utopia-rise/godot-kotlin-jvm/tree/master/harness
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Godot Kotlin Alpha is OUT !
The gradle dependencies are published to mavenCentral and the prebuilt engine as well as the prebuilt export templates can be found in the github release here.
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Godot Kotlin Jvm pre-alpha
Please read through the whole Pre-Alpha instructions page (https://github.com/utopia-rise/godot-jvm/blob/master/docs/src/doc/pre-alpha.md) to see what's working and what's not and how to get started.
JWebAssembly
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CC:Tweaked meets WASM
For those that don't know. Wasm is a bytecode that aims to improve performance in browsers. Instead of having to interpret quite complex high-level code, the wasm interpreter takes a specialized bytecode and runs that on a simulated cpu. This not only promises to be a lot more performant than JS but it gives us another big advantage: In theory any language can be compiled into. The biggest supported languages atm are C++, Rust, JS, Ruby, Go and Python. Kotlin and Java are not officially supported, but Kotlin supports native compilation to WASM and Java has the JWebAssembly project.
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Java 編譯成 WebAssembly 的工具
JWebAssembly
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Just got this text from a friend
Done
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Java for Everything
https://github.com/i-net-software/JWebAssembly
> you wouldn't write your Tensorflow code in Java
Why?
Kernel modules and device drivers are probably the only example where you need to pick another tool.
- Godot Kotlin Alpha is OUT !
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
Micronaut - Micronaut Application Framework
godot-kotlin-native - Kotlin bindings for Godot Engine
GoJavaWasm - A Java project for running Go(lang)'s WebAssembly code
godot-kotlin-jvm-demo-3.x
GNU Emacs - Mirror of GNU Emacs
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
wasmer-java - ☕ WebAssembly runtime for Java
godex - Godex is a Godot Engine ECS library.
teavm - Compiles Java bytecode to JavaScript, WebAssembly and C
vr-streaming-overlay - SteamVR overlay for streamers on Linux/Windows
wasmer-jni - wasmer java binding