godot-jvm VS FreecoiL

Compare godot-jvm vs FreecoiL and see what are their differences.

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godot-jvm FreecoiL
7 1
484 -
4.8% -
8.5 -
3 days ago -
Kotlin
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-jvm

Posts with mentions or reviews of godot-jvm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-14.
  • C# games in Godot, 2022 edition
    17 projects | news.ycombinator.com | 14 Jul 2022
    You obviously know this since you linked a Swift bindings project, but for others reading who may not be aware: Godot officially supports multiple languages ("GDScript, C#, VisualScript, and C++ and C via its GDNative technology"[1]), but other languages are supported by the community.

    In particular, a sibling comment mentions Kotlin. The docs[2] link to a project that adds Kotlin bindings https://github.com/utopia-rise/godot-kotlin-jvm

    [1]https://docs.godotengine.org/en/stable/getting_started/step_...

  • Does Kotlin need 3d graphics engine?
    2 projects | /r/Kotlin | 2 Oct 2021
    There are bindings for godot btw, native and jvm ones
  • Godot 3.3 Has Arrived
    3 projects | news.ycombinator.com | 21 Apr 2021
  • Godot Kotlin alpha is OUT !
    4 projects | /r/Kotlin | 15 Apr 2021
    Not really. We started one just now (https://github.com/utopia-rise/godot-kotlin-jvm-demo) but there's not much in it yet. A better starting point (though a bit harder to understand at first) is the harness folder in the repo for now: https://github.com/utopia-rise/godot-kotlin-jvm/tree/master/harness
  • Godot Kotlin Alpha is OUT !
    2 projects | /r/godot | 15 Apr 2021
    The gradle dependencies are published to mavenCentral and the prebuilt engine as well as the prebuilt export templates can be found in the github release here.
  • Godot Kotlin Jvm pre-alpha
    2 projects | /r/godot | 1 Mar 2021
    Please read through the whole Pre-Alpha instructions page (https://github.com/utopia-rise/godot-jvm/blob/master/docs/src/doc/pre-alpha.md) to see what's working and what's not and how to get started.

FreecoiL

Posts with mentions or reviews of FreecoiL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.
  • Godot Kotlin Jvm pre-alpha
    2 projects | /r/godot | 1 Mar 2021
    Sorry but I have to ask, because I don't see the need. I can already write Kotlin code and use it in Godot. I already do this for my Android application. https://gitlab.com/FeralBytes/FreecoiL/-/tree/master/android/freecoilkotlin/src/main/java/com/feralbytes/games/freecoilkotlin

What are some alternatives?

When comparing godot-jvm and FreecoiL you can also consider the following projects:

Stride Game Engine - Stride Game Engine (formerly Xenko)

godot-kotlin-native - Kotlin bindings for Godot Engine

godot-kotlin-jvm-demo-3.x

JWebAssembly - Java bytecode to WebAssembly compiler

defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.

godex - Godex is a Godot Engine ECS library.

vr-streaming-overlay - SteamVR overlay for streamers on Linux/Windows

bevy - A refreshingly simple data-driven game engine built in Rust

godot-swift - swift language support for the godot game engine

GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.

janet - A dynamic language and bytecode vm