godot-ink
Ink integration for Godot Engine. (by paulloz)
YarnSpinner
Yarn Spinner is a tool for building interactive dialogue in games! (by YarnSpinnerTool)
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godot-ink | YarnSpinner | |
---|---|---|
10 | 41 | |
507 | 2,208 | |
- | 1.3% | |
6.7 | 8.5 | |
about 2 months ago | 17 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ink
Posts with mentions or reviews of godot-ink.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-19.
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How would a visual novel be made in godot?
There's an Ink integration for Godot that works fairly well: https://github.com/paulloz/godot-ink
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Does anyone here have experience using Dialogic?
Haven't used it but this ink plugin exists if you're looking to stay within what you know.
- Wrote a Quick Start Guide about using ink in Godot 4
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Bringing ink to Godot 4
It can be found on a dedicated branch on GitHub. Feel free to try it, break it and reach out to me.
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"Ticket to Europe" - a game we've made in Godot, raising awareness of the refugee crisis in Europe, has been just approved on Steam. I'm curious, what do you think!
Did you use ink (via godot-ink or similar) to author the visual novel? Or some other interactive fiction tool? Or something entirely custom?
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What's a good android engine for an old-school writer?
Godot Ink
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Should I just pick a VN module?
There's also a plugin for ink https://github.com/paulloz/godot-ink.
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Anyone making narrative games in Godot?
You could have a look at ink integration in Godot. Here is a repository for example: https://github.com/paulloz/godot-ink
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What should I learn if I want to develop a barebone political sim?
I would say something like Inkle's Ink could do this easily, though it can be overwhelming to look at from the start. There are a couple of Godot integrations with Ink, both a C# one here and a pure GDScript one (though they warn it might be slow on large games). InkGD has a couple examples that use simpler Ink stories, so you might just look through that for the examples to start.
- Ink 1.0 β open-source scripting language for interactive narrative
YarnSpinner
Posts with mentions or reviews of YarnSpinner.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink β inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
Itβs a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
What are some alternatives?
When comparing godot-ink and YarnSpinner you can also consider the following projects:
RenPy - The Ren'Py Visual Novel Engine
ink - inkle's open source scripting language for writing interactive narrative.
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
ink - inkle's open source scripting language for writing interactive narrative.
dialogic - π¬ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
twinejs - Twine, a tool for telling interactive, nonlinear stories
Oubliette-Godot - Another Oubliette... C# / 2D
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.