godot-ideas
vim-godot
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godot-ideas | vim-godot | |
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1 | 6 | |
30 | 437 | |
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0.0 | 3.4 | |
over 2 years ago | about 2 months ago | |
Vim Script | ||
Creative Commons Zero v1.0 Universal | MIT License |
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godot-ideas
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What do you NOT like about Godot?
For anyone interested in details, I made an issue on the godot-extended-ideas repo and a simpler discussion on the Goost repo.
vim-godot
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
You can run a godot scene without the editor open. I use an editor plugin to do that. However, you'd have to create a scene with a node or setup an autoload in the editor. But then you'd have a code entry point. Godot would get you physics and scenes, and in my limited experience Godot seems capable of being very code driven. But there's tons of features that I don't know how you'd use without the editor (animations).
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Trying to get Neovim working as my default editor for Godot, but I seem to be missing something...
I followed the instructions on both the vim-godot GitHub and this article, yet I can't get any files to open in Neovim. I can get Neovim to execute scenes in Godot, so clearly they can communicate. Was there any more I needed to do beyond these simple steps outlined for the plugin?
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How can I stop Godot from opening a script in its editor every time I run the game? (Better yet: Can I disable Godot's text editor?)
I think if I can't figure a way to stop Godot from opening the script file in its editor, I'll go with this: https://github.com/habamax/vim-godot
- Setting up neovim for godot
- State of (neo)vim support in 2022?
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What do you NOT like about Godot?
Are you referring to this plugin? https://github.com/habamax/vim-godot
What are some alternatives?
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
devdocs - API Documentation Browser
SmartShape2D - A 2D Terrain Tool for Godot
godot-docs - Godot Engine official documentation
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
tldr - 📚 Collaborative cheatsheets for console commands
vim-gdscript3 - Syntax highlighting and completion for GDScript 3
Godot - Godot Engine – Multi-platform 2D and 3D game engine