vim-godot
SmartShape2D
vim-godot | SmartShape2D | |
---|---|---|
6 | 18 | |
442 | 1,080 | |
- | - | |
3.4 | 7.8 | |
about 2 months ago | 2 months ago | |
Vim Script | GDScript | |
MIT License | MIT License |
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vim-godot
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
You can run a godot scene without the editor open. I use an editor plugin to do that. However, you'd have to create a scene with a node or setup an autoload in the editor. But then you'd have a code entry point. Godot would get you physics and scenes, and in my limited experience Godot seems capable of being very code driven. But there's tons of features that I don't know how you'd use without the editor (animations).
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Trying to get Neovim working as my default editor for Godot, but I seem to be missing something...
I followed the instructions on both the vim-godot GitHub and this article, yet I can't get any files to open in Neovim. I can get Neovim to execute scenes in Godot, so clearly they can communicate. Was there any more I needed to do beyond these simple steps outlined for the plugin?
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How can I stop Godot from opening a script in its editor every time I run the game? (Better yet: Can I disable Godot's text editor?)
I think if I can't figure a way to stop Godot from opening the script file in its editor, I'll go with this: https://github.com/habamax/vim-godot
- Setting up neovim for godot
- State of (neo)vim support in 2022?
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What do you NOT like about Godot?
Are you referring to this plugin? https://github.com/habamax/vim-godot
SmartShape2D
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Anyone else not excited about Godot?
- 2D polygons are supported at the same level as primitives and can be used as collision https://github.com/SirRamEsq/SmartShape2D here is a popular plugin that mimics unity spriteshapes.
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who's the god that made this? how do you do this in godot?
For smooth 2D level design, look into SmartShape2D.
- Using SmartShape2D plugin for HTML?
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Finally my suspension is working lol (Ignore the beautiful textures)
It's an add-on named "smartshape2d", very handy https://github.com/SirRamEsq/SmartShape2D
- What Godot plugins do you find useful?
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move_slide_with_snap works superb (3.5)
Amazing plugin: https://github.com/SirRamEsq/SmartShape2D for curved terrain.
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How do I make environments that AREN"T based on tiles?
yes there is, u/Nkzar already linked you to the SmartShape2D plugin.
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I need help with EditorSpatialGizmo. Or something.
Instead of making your own tools, the SmartShape2D plugin might be your thing. It's 2D, but since you're only mentioning planes a 2D tool might work for you.
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Do I even have to use tilemaps to make the environnement of my 2D game?
I started out using tilemaps for that reason. It's much quicker and easier to start prototyping levels. I now use the SmartShape2D addon for the vast majority of my terrain. I would suggest watching a tutorial about it if you decide to try it out. It's a very powerful tool but can be quite daunting/confusing at first. As the previous user said you can use a lot of different nodes though so just try experimenting.
- does anyone else struggle trying to use Tilemap?
What are some alternatives?
devdocs - API Documentation Browser
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
godot-docs - Godot Engine official documentation
scatter - Godot engine addon to randomly fill an area with props or other scenes
vim-gdscript3 - Syntax highlighting and completion for GDScript 3
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
godot-proposals - Godot Improvement Proposals (GIPs)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.