godot-ggrs-wrapper
ggrs
godot-ggrs-wrapper | ggrs | |
---|---|---|
1 | 2 | |
21 | 508 | |
- | - | |
0.0 | 7.2 | |
over 2 years ago | 4 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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godot-ggrs-wrapper
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bevy_backroll v0.3.0 is now available.
ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper
ggrs
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"Counter-Strike 2: Moving Beyond Tick Rate"
https://www.gafferongames.com/ (excellent blog) https://github.com/gschup/ggrs (implementation of pvp rollback net code for fighting style games) https://en.m.wikipedia.org/wiki/Dead_reckoning https://en.m.wikipedia.org/wiki/Kalman_filter
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GGRS 0.1.0 - Rollback Networking in Rust!
Github Crates.io
What are some alternatives?
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
Backroll - Unity C# Port of GGPO built atop Hourai Networking
godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.
com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade
Amethyst - Data-oriented and data-driven game engine written in Rust
extreme_bevy - A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
laminar - A simple semi-reliable UDP protocol for multiplayer games
bevy - A refreshingly simple data-driven game engine built in Rust