godot-ggrs-wrapper VS ggrs

Compare godot-ggrs-wrapper vs ggrs and see what are their differences.

godot-ggrs-wrapper

A Rust GDNative project to provide GGRS to the Godot Engine (by marcello505)

ggrs

GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future! (by gschup)
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godot-ggrs-wrapper ggrs
1 2
21 483
- -
0.0 7.4
about 2 years ago 9 days ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-ggrs-wrapper

Posts with mentions or reviews of godot-ggrs-wrapper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • bevy_backroll v0.3.0 is now available.
    2 projects | /r/rust | 18 Jan 2022
    ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper

ggrs

Posts with mentions or reviews of ggrs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing godot-ggrs-wrapper and ggrs you can also consider the following projects:

godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

Backroll - Unity C# Port of GGPO built atop Hourai Networking

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade

Amethyst - Data-oriented and data-driven game engine written in Rust

extreme_bevy - A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.

bevy - A refreshingly simple data-driven game engine built in Rust

laminar - A simple semi-reliable UDP protocol for multiplayer games