godot-game-template
Godot-Touch-Input-Manager
godot-game-template | Godot-Touch-Input-Manager | |
---|---|---|
11 | 3 | |
565 | 149 | |
3.9% | - | |
7.9 | 7.2 | |
2 months ago | almost 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-game-template
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Adding support to Godot 4 for my godot-game-gemplate: I decided to focus on desktop platforms, is this a bad move? I want to know what do you think
Basically I explained everything in this issue: https://github.com/crystal-bit/godot-game-template/issues/80
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A list of godot templates, please help me look for more!
I don't actually know what this does, but it looks really well done (https://github.com/crystal-bit/godot-game-template) (general game template with some scene managers)
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What can I use to make games for my students who use Chromebooks?
If you go with Godot, you can use a template like crystal-bit/godot-game-template to automate pushing a build to github pages. Then you can share a link for students to play.
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
FYI, there is also abarichello/godot-ci which I think supports 3 and 4 with and without C#. I use it via crystal-bit/godot-game-template and it exports web and native builds, hosts web builds on GitHub pages, and pushes builds to itchio.
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Share the tools you use for game design, coding and narrative
Check out crystal-bit/godot-game-template for a github template for godot games that build for those platforms with Github Actions. I haven't actually used any of them but the html5 one yet, but really nice that it was so easy to setup.
- I just published the biggest release of the Godot Game Template so far! (and just reached 200+ stars on GitHub!)
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How should we structure our rpg game? Scenes etc, not the folders
I often wonder about this too - is it better to switch scenes or have a very basic "main" scene that's basically just a persistent container for more substantive scenes which are instantiated and freed as needed. Haven't tried it yet but I did stumble across this github repo which demonstrates one approach: https://github.com/crystal-bit/godot-game-template
- I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
- Just released Godot Game Template v2021.11.0 - A starter project with Continuos Integration, scenes management and other utils!
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Collect carrots and continue the journey with Karooto no Gase (HTML5 + Android)
The game has been made using the Godot Game Template, check it out if you want automatic CI builds + extra utils for your game!
Godot-Touch-Input-Manager
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Looking for help implementing touchscreen interaction in my app. Thanks!
https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager It can come in handy for other intuitive usability features you might want to implement.
- Version 2.0.0-beta of Godot Touch Input Manager is out! This is an asset that improves Godot's touch input support mainly by adding new gestures. The new update includes new gestures (e.g. swipes), improved emulation (customizable key bindings), and more. Link in comments.
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Baiacu: a simple and fun game about using pinch gestures (or mouse wheel) to avoid falling spikes made for #GoGodotJam
Yeah, this game is actually mobile-first and it works on the web browser on mobile as well! I actually got the mouse wheel input for free by using the awesome Godot-Touch-Input-Manager, really glad I didn't have to implement separate logic for desktop =P
What are some alternatives?
space-shooter - Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
godot-ci - Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
GodotTouchInputManager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
Virtual-Joystick-Godot - A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3
godot-color-palette - Manage color palettes from within Godot to make coloring and theming easier!
gibson-cli - Go CLI tool for Gibson framework: package manager, project manager, godot cli parser, class resolver, etc...
gogodotjam1 - Game made for Go Godot Jam 1
unity-actions - Github actions for testing and building Unity projects
twinejs - Twine, a tool for telling interactive, nonlinear stories