Godot-Touch-Input-Manager
GodotTouchInputManager
Godot-Touch-Input-Manager | GodotTouchInputManager | |
---|---|---|
3 | 2 | |
149 | 463 | |
- | - | |
7.2 | 5.0 | |
about 2 years ago | 2 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godot-Touch-Input-Manager
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Looking for help implementing touchscreen interaction in my app. Thanks!
https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager It can come in handy for other intuitive usability features you might want to implement.
- Version 2.0.0-beta of Godot Touch Input Manager is out! This is an asset that improves Godot's touch input support mainly by adding new gestures. The new update includes new gestures (e.g. swipes), improved emulation (customizable key bindings), and more. Link in comments.
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Baiacu: a simple and fun game about using pinch gestures (or mouse wheel) to avoid falling spikes made for #GoGodotJam
Yeah, this game is actually mobile-first and it works on the web browser on mobile as well! I actually got the mouse wheel input for free by using the awesome Godot-Touch-Input-Manager, really glad I didn't have to implement separate logic for desktop =P
GodotTouchInputManager
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[Mobile]Feedback got me into updating the camera controls once more. Now fully gesture controlled.
Done with the brilliant GodotTouchInputManager plugin by Federico Ciuffardi. Thanks for that!
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I just released Version 2.1.0 of Godot Touch Input Manager. This is an asset that improves Godot's touch input support mainly by adding new gestures. The new update includes two new gestures: single and multiple finger long press. Link in comments.
Link: https://github.com/Federico-Ciuffardi/GodotTouchInputManager Thanks for reading!
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