godot-form-validator
godot-steering-ai-framework
godot-form-validator | godot-steering-ai-framework | |
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1 | 4 | |
15 | 1,047 | |
- | 4.0% | |
4.6 | 3.5 | |
about 1 year ago | 3 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-form-validator
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I released Godot Form Validator for Godot 4 that allows you to easily add validation logic to any control.
Not at the moment, but if there's demand, I can backport it. Feel free to raise an issue for it on the repository.
godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
gebs - A bullet spawner/pool and visual helper made in GDscript.
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
imgui-godot - Dear ImGui plugin for Godot 4
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
nakama-godot - Godot client for Nakama server written in GDScript.
OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
gd-obj - Obj file parser for Godot