godot-engine.easy-charts
dialogic
godot-engine.easy-charts | dialogic | |
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3 | 59 | |
578 | 3,224 | |
- | 4.2% | |
5.8 | 9.4 | |
about 1 month ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-engine.easy-charts
- Any good Godot chart plugins out there?
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Is it viable to use Godot to develop a Tool?
I've used this in the past, it worked great at the time. I guess its going through a big refactor currently though.
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Someone sees Godot's UI editor: I will make a app with that!
The community has filled in some of these UI gaps as they needed for their games, eg. https://github.com/fenix-hub/godot-engine.easy-charts , but there are gaps.
dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Lospec-Palette-List - Browse through thousands of awesome Lospec palettes
Godot - Godot Engine – Multi-platform 2D and 3D game engine
KanbanAppTutorial - Tutorial repo for Kanban Board app made with Godot.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
Godot-Plugin-Particles-Renderer - A Godot plugin to render particles into a sprite sheet
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
ink - inkle's open source scripting language for writing interactive narrative.
chart-gd - Animated charts for Godot Engine
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!