godot-demos-2022 VS godot-next

Compare godot-demos-2022 vs godot-next and see what are their differences.

godot-demos-2022

Free and open-source Godot demos for learning, with guides and tutorials: 2022 edition. (by gdquest-demos)

godot-next

Godot Node Extensions - Basic Node Extensions for Godot Engine (by godot-extended-libraries)
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godot-demos-2022 godot-next
2 5
397 904
2.8% 0.7%
0.0 0.0
over 1 year ago 8 months ago
GDScript GDScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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godot-demos-2022

Posts with mentions or reviews of godot-demos-2022. We have used some of these posts to build our list of alternatives and similar projects.

godot-next

Posts with mentions or reviews of godot-next. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-15.
  • It might be helpful - 360 degrees for Godot and in vector2
    1 project | /r/godot | 8 Nov 2022
    If you want easy access to the correct values, check out Vec2 from godot-next. Also check out Vec3. Also available for C# (Vec2, Vec3).
  • Modifying the dictionary editor with EditorInspectorPlugin/ EditorProperty?
    1 project | /r/godot | 5 Mar 2022
    Recently I've gotten into customizing the inspector view for exports. It's a lot of fun, and godot-next is a godsend.
  • Very stuck on creating a fleshed out item system
    2 projects | /r/godot | 15 Nov 2021
    Godot has no built in support for ecs, behaviour or even btree. But you can work around this in several ways. There is a behaviour node in godot-next (https://github.com/godot-extended-libraries/godot-next/blob/master/addons/godot-next/resources/behavior.gd) that you can use, you can use a state maschine or you attach little behaviour script nodes as children that do the work. There is an GDQuest ECS tutorial for godot, that may come in handy (https://www.gdquest.com/tutorial/godot/design-patterns/entity-component-system/)
  • Little and big things that bug me while using Godot/GDScript.
    4 projects | /r/godot | 28 Jul 2021
    I can understand how a global signal singleton isn't satisfactory, but why not just write a string-based event dispatcher? In fact, I'm pretty sure Godot Next has one with a wrapper node for singleton usage. With a few tweaks, you could make message dispatches be handled via pattern matching on a RegEx for the message type, thereby letting you have wildcards and the like.
  • Cyclic Reference Bug?
    1 project | /r/godot | 22 Dec 2020
    Variation on 2 that uses a tool script to procedurally generate properties on a class based on files that match a specific search criteria. This would prevent you from both needing to update file paths and from needing to even add entries in a record somewhere that the level exists. It would just be detected automatically by the tool script. You can procedurally generate properties by overriding the _get, _set, and _get_property_list methods. I have an example of this in Godot Next's ArrayMap class here. I also have a sample script that fetches a list of scenes in Godot Next's FileSearch class. You just call FileSearch.search_scenes() and it will return to you a Dictionary with keys containing filepaths and values containing another Dictionary initially just the path again (mapped to a "path" string), but which you can really make have whatever you want.

What are some alternatives?

When comparing godot-demos-2022 and godot-next you can also consider the following projects:

godot-tiled-importer - Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets

Godot-Database-Manager - A database addon for Godot Engine 3.2

line-renderer - A GDScript implementation of a line renderer in Godot.

nakama-godot - Godot client for Nakama server written in GDScript.

godot-console - In-game console for Godot 3.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-dispatch-queue - Threaded and synchronous Dispatch Queues for Godot

gdscript-pp - A language that is a mix of GDScript and C++

FirebaseDemo-SociaDot - An open-source frontend for a minimalistic social netowrk as a GodotFirebase addon demo for Godot Engine.

gd-obj - Obj file parser for Godot

godot-xterm - Terminal emulator for the Godot game engine.

godot-twicil - Godot TwiCIL – Godot Twitch Chat Interaction Layer