godot-demo-projects
godot-3d-mannequin
godot-demo-projects | godot-3d-mannequin | |
---|---|---|
135 | 9 | |
5,135 | 824 | |
2.7% | 0.0% | |
8.5 | 0.0 | |
6 days ago | over 2 years ago | |
GDScript | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
-
How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
-
Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
-
I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
-
How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
-
Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
-
Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
godot-3d-mannequin
-
PSA: Setting Skeleton3d.anmate_physical_bones does not work when enabled in the inspector, even though the editor indicates that it will. [Godot 4.0.2]
Importing Open3dMannequin from our great friends at GDQuest into 3d project and adding a new inherited scene from the .glb
-
What's the advantage of nested States?
Why not look at their code to understand? https://github.com/GDQuest/godot-3d-mannequin/blob/master/godot/src/Player/States/Air.gd
- 3D Character Model Placeholder? (something like Unreal)
- Multiple scripts on a node?
-
New to 3d, where can I find some simple models with amimations?
Here you can find a model to use. Gdquest has a bunch of Godot tutorials and free resources https://github.com/GDQuest/godot-3d-mannequin
- Any good tutorials for zelda 3d style movement?
-
Can't get Skeleton imported from Blender to ragdoll
I'm using the Mannequiny asset from here: https://github.com/GDQuest/godot-3d-mannequin
-
Keep getting this node error
I keep getting this error every time. I am following a tutorial and I can't seem to fix it. the playerstate doesn't seem to have a node and only exists in the scripts folder. Any Ideas? here is the tutorial. I removed the camera stuff for now. https://github.com/GDQuest/godot-3d-mannequin
-
Experimenting with deformable snow, just in time for Christmas!
The character is not mine, it's GDQuests' mannequin.
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
ImGui.NET - An ImGui wrapper for .NET.
Godot-3D-text-plugin
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript programming language.
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
godot-ink - Ink integration for Godot Engine.
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
Godot_Third_Person_Controller