godot-ci
godot-builds-ci
godot-ci | godot-builds-ci | |
---|---|---|
8 | 18 | |
615 | 47 | |
- | - | |
4.6 | 2.7 | |
15 days ago | 4 months ago | |
Dockerfile | Shell | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
godot-builds-ci
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Basic question about making sense of the Godot github page, Godot versions, compiling
Check out Hugo’s nightly builds: https://hugo.pro/projects/godot-builds/
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Given the feature freeze happens tomorrow...
I found a website that posts the compiled current build for you...you just have to download and run! :O
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I made a quick test scene for Godot 4.0.alpha's Movie Maker mode. This allows for generating a video with perfect frame pacing and high-quality graphics settings, regardless of your hardware capabilities
It's not in 4.0.alpha10, but you can build the master branch from source or download a nightly build. It will be in the next alpha :)
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Bug fixes > BBQ
If you find yourself waiting for the bi-weekly alpha builds, you can just update early by grabbing one of Calinou's daily builds, or alternatively you can compile a build yourself.
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Opening GitHub Discussions for enhancement ideas and suggestions
I don't recommend that because it's still in alpha and not ready for use in production. But if you do want to get 4.0, you can get official alpha 2 here or daily builds here or here.
- Can I download Godot 4.0 already?
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How do i compile Godot 4dev?
You can also download the unofficial daily builds from hugo.pro.
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How to get nicer colors in a 3D scene ?
Glad it fixed things! For what it's worth, Godot 4.0 seems to resolve this issue. You can get nightly downloads here which also have export templates available.
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What is the current status of compiling games for iOS? Is Vulkan support ready?
If you're willing to deal with it, you can download the 4.0 nightlies from here.
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Why should I use Godot over other engines
Godot 3.4 is already out and an official alpha for Godot 4.0 will be released in the coming month, but you can already try it here it may still be quite buggy as the 4.0 add a lot of new stuff, but they are finally focusing on bug fixing more to release it than adding new things.
What are some alternatives?
gitlab-ci-android - GitLab CI image for building Android apps
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
godot-demo-projects - Demonstration and Template Projects
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
automated-test-environment-for-aks-applications - Framework to create Automated Test Environment using kind (Kubernetes in Docker) for testing Azure Kubernetes Service (AKS) based applications in CI (Continuous Integration) Pipeline (Azure DevOps)
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
itch - 🎮 The best way to play your itch.io games
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit
php-builder - :elephant: Build PHP 5.6 and newer