gltf
god_of_war_browser | gltf | |
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2 | 10 | |
39 | 234 | |
- | - | |
0.0 | 5.0 | |
about 1 year ago | 25 days ago | |
Go | Go | |
- | BSD 2-clause "Simplified" License |
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god_of_war_browser
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Needed help to obtain decrypted elf files of God of War Collection
Hi, owner of https://github.com/mogaika/god_of_war_browser asking for help: I need decrypted gow1 and gow2 elf files for eu or us version, but I do not have vita console and do not want to buy it only for one time operation. So I asking someone to dump gow1.elf (us or eu version) to be able to decompile it. I tried to use vita-unmake-fself.exe on decrypted self file, but it fails to decompress compressed elf segments. As I understand the only way is to dump elf from running console. Thanks in advance! Random fact: Kratos from main menu has high-quality face stretched over low-poly model
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I want to RE God of War II for PC
You could start from the mod tools, but that's it.
gltf
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
What are some alternatives?
go-whatsapp - WhatsApp Web API
Primitive Pictures - Reproducing images with geometric primitives.
OpenDiablo2 - An open source re-implementation of Diablo 2
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
d2s - Diablo II file format binary parser written in Go.
Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick
terracognita - Reads from existing public and private cloud providers (reverse Terraform) and generates your infrastructure as code on Terraform configuration
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
three - syscall/js bindings for three.js in-browser 3D graphics.
gg - Go Graphics - 2D rendering in Go with a simple API.
imagick - Go binding to ImageMagick's MagickWand C API
pt - A path tracer written in Go.