go-webgpu
go-sdl2
go-webgpu | go-sdl2 | |
---|---|---|
2 | 3 | |
129 | 2,139 | |
- | 0.9% | |
5.8 | 7.1 | |
10 months ago | 19 days ago | |
Go | C | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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go-webgpu
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3D graphics library
You can check out go-webgpu.
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Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
go-sdl2
- C Port of Ken Thompson's Space Travel
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"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
An even simpler option (not a full engine) is using SDL2 bindings.
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3D graphics library
Fair enough! There are Go bindings for sdl here, and bindings for RayLib here. Beyond that, everything go game-related that I know of is a game engine.
What are some alternatives?
wgpu-native - Native WebGPU implementation based on wgpu-core
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
fauxgl - Software-only 3D renderer written in Go.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
glfw - Go bindings for GLFW 3
Pixel - A hand-crafted 2D game library in Go
go-bgfx - bgfx for Go
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
vulkan - Vulkan API bindings for Go programming language
d3d9 - Direct3D9 wrapper for Go.
go-webgpu-examples
go-collada - Go package for working with the Collada file format.