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go-sdl2 | d3d9 | |
---|---|---|
3 | 1 | |
2,126 | 156 | |
1.4% | - | |
6.9 | 1.6 | |
4 days ago | about 1 year ago | |
C | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-sdl2
Posts with mentions or reviews of go-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-05.
- C Port of Ken Thompson's Space Travel
-
"Dr. Kobushi’s Labyrinthine Laboratory" powered by Ebitengine has been released on Steam
An even simpler option (not a full engine) is using SDL2 bindings.
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3D graphics library
Fair enough! There are Go bindings for sdl here, and bindings for RayLib here. Beyond that, everything go game-related that I know of is a game engine.
d3d9
Posts with mentions or reviews of d3d9.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How can I take a screenshot quickly enough to take 60 in one second?
Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?
What are some alternatives?
When comparing go-sdl2 and d3d9 you can also consider the following projects:
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
glop - Bare-bones osx alternative to sdl
Ebiten - Ebitengine - A dead simple 2D game engine for Go
termloop - Terminal-based game engine for Go, built on top of Termbox
Pixel - A hand-crafted 2D game library in Go
go-collada - Go package for working with the Collada file format.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Leaf - A game server framework in Go (golang)
g3n - Go 3D Game Engine (http://g3n.rocks)
GarageEngine - Game engine written in Go (golang).