go-webgpu
Go bindings for WebGPU, a safe & cross-platform GPU abstraction (by rajveermalviya)
go-bgfx
bgfx for Go (by james4k)
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go-webgpu | go-bgfx | |
---|---|---|
2 | 1 | |
129 | 57 | |
- | - | |
5.8 | 10.0 | |
9 months ago | over 9 years ago | |
Go | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-webgpu
Posts with mentions or reviews of go-webgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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3D graphics library
You can check out go-webgpu.
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Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
go-bgfx
Posts with mentions or reviews of go-bgfx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
-
3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
What are some alternatives?
When comparing go-webgpu and go-bgfx you can also consider the following projects:
wgpu-native - Native WebGPU implementation based on wgpu-core
glfw - Go bindings for GLFW 3
fauxgl - Software-only 3D renderer written in Go.
go-sdl2 - SDL2 binding for Go
go-webgpu-examples
vulkan - Vulkan API bindings for Go programming language
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.