go-server-core
An attempt to build a plugin based server (by student020341)
hack-game
it reminds me of .hack (by student020341)
go-server-core | hack-game | |
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7 | 5 | |
0 | 0 | |
- | - | |
0.0 | 4.1 | |
about 2 years ago | almost 2 years ago | |
Go | Go | |
The Unlicense | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-server-core
Posts with mentions or reviews of go-server-core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-19.
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Carbon Language: An experimental successor to C++
What language would you use to build a server? I've been using go for a while and have enjoyed using the different emerging frameworks and even just the standard packages.
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Is there an issue with hosting multiple applications on 1 port through a gateway application?
That's true - there are totally unrelated projects all running under this 1 system. I suppose I could launch a series of these servers that only include pieces they need. That's easy enough here.
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Go shoutout in the Rust Programming Book.
Oh cool, that is the case, yes. There are a lot of other issues with what I'm doing, but at least that isn't one of them. You can look at it here if you're curious but honestly I don't know how much longer I'm going to build it up before that joke from ~2018 is put down and I adopt whatever go server framework is popular now.
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Web gateway utilizing golang plugins
Here is the main server, here is the router I made with some project specifics in mind, and here is a monster repository that is holding several sub projects that are all reachable from the gateway. Files contains various files served by the sub applications, src contains the go code that gets compiled into plugins.
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Our policy at work - are we wrong, though?
Y-yea, me too... it's totally obvious that tomato is a restful router, right?
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Big yikes
Well, we are on reddit. I'll take validation where I can get it. Want to criticize my shitty golang router?
hack-game
Posts with mentions or reviews of hack-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-18.
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Whats your most salient lines of code
I found it
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If I'm off the clock, it doesn't bother me.
Also since it's file based it's easy to back up. Just drop the top folder in google drive or whatever. I have one dedicated to a side project I'm working on, so I committed the entire vault to github. Since they are markdown files some of them look ok, but there's a lot of syntax that will look wrong outside of obsidian.
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I have complicated feelings about TDD
I'm probably misusing the name, but to me it means this. I don't have a solid idea for a client yet for my game server. I haven't tested too much by hand - instead I used integration tests for everything.
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a temporary update
Actually the project idea came to me 8-10 years ago! While directly the answer is no, I am still working on a variety of side projects that cover pieces that I need to assemble the overall game. My github has also been pruned a bit, but here's the last for the main game effort. .hack is a big inspiration for me and the chaos gate will be a crucial point for the main game.
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Carbon Language: An experimental successor to C++
What language would you use to build a server? I've been using go for a while and have enjoyed using the different emerging frameworks and even just the standard packages.
What are some alternatives?
When comparing go-server-core and hack-game you can also consider the following projects:
hylo - The Hylo programming language
crubit
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
Vale - Compiler for the Vale programming language - http://vale.dev/
HVM - A massively parallel, optimal functional runtime in Rust
go - The Go programming language
val - A small library to bring NaNboxing to C
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers