go-fluent-ffmpeg
cloud-morph
go-fluent-ffmpeg | cloud-morph | |
---|---|---|
4 | 19 | |
338 | 1,008 | |
0.0% | - | |
3.6 | 0.0 | |
4 months ago | over 1 year ago | |
Go | Go | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-fluent-ffmpeg
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Golang native media compression library
Looks like these guys implemented ffmpeg in golang. It might be what your looking for. go-fluent-ffmpeg
- Show HN: Fluent-Ffmpeg for Go
- Fluent-Ffmpeg for Go
- fluent-ffmpeg for Go!
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
What are some alternatives?
node-fluent-ffmpeg - A fluent API to FFMPEG (http://www.ffmpeg.org)
cloud-game - Web-based Cloud Gaming service for Retro Game
spotify-downloader - Download songs, playlists & albums with the right amount of concurrency
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
gmf - Go Media Framework
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
msync - Maintain a lower-bitrate copy of a music library in sync with the main copy.
Pion WebRTC - Pure Go implementation of the WebRTC API
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
go-libav - Go language bindings for ffmpeg libraries
grifter - Access your video game library from anywhere