gms2-destructible-terrain
Coroutines
gms2-destructible-terrain | Coroutines | |
---|---|---|
1 | 6 | |
28 | 71 | |
- | - | |
1.1 | 4.4 | |
about 1 year ago | 2 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
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gms2-destructible-terrain
Coroutines
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still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
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Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
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Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
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GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
What are some alternatives?
GMTwitch - Lightweight, open source Twitch interface for Game Maker: Studio
GML-OOP - Library of constructors operating primary GameMaker functionalities.
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Scribblebox - Demonstration of Scribble combined with Chatterbox
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Snitch - Logging and crash handling system for GameMaker
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
touhou7
BIG - BIG integer library for GameMaker 2022 LTS
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
touhou5