gltfjsx VS react-three-a11y

Compare gltfjsx vs react-three-a11y and see what are their differences.

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gltfjsx react-three-a11y
54 7
4,162 516
4.9% 7.6%
7.1 5.0
7 days ago 3 months ago
JavaScript TypeScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gltfjsx

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-02.
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
  • How to apply Mesh Wobble Material to gltf model in r3f?
    1 project | /r/threejs | 11 May 2023
    I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
  • Help making a model look like the demo
    1 project | /r/threejs | 5 May 2023
    /* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
  • Where should I keep my assets?
    1 project | /r/threejs | 16 Apr 2023
    Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
  • Need help figuring out how many texture set to use and how to split them up (more in comments)
    2 projects | /r/Substance3D | 29 Mar 2023

react-three-a11y

Posts with mentions or reviews of react-three-a11y. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js
    7 projects | news.ycombinator.com | 29 Apr 2024
    Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.

    Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].

    Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.

    [1] https://github.com/threlte/threlte/issues

    [2] http://chat.threlte.xyz

    [3] https://github.com/pmndrs/react-three-a11y

  • how do you design scrolling "through" a website?
    1 project | /r/webdev | 20 Apr 2023
    There is an accessibility library from drei: https://github.com/pmndrs/react-three-a11y
  • Making components Links (r3f/drei)
    1 project | /r/threejs | 22 Feb 2023
    Caveat: Not the most accessible thing ever. The pmndrs crew made a tool that does this way more accessibly, this would be my production-grade recommendation: https://github.com/pmndrs/react-three-a11y
  • Is it even remotely practical to make Three.js experiences accessible? (controls/nav/text/objects/etc)
    1 project | /r/threejs | 19 Dec 2022
    like /u/thesonglessbird said, it exists: https://github.com/pmndrs/react-three-a11y it covers screen readers, tabbing , focus indication, roles, and so on.
  • Chart.js 4.0 — new release of the popular open source charting library
    3 projects | /r/webdev | 15 Dec 2022
    That’s a bit of a cop out - React Three Fiber renders to a canvas too (obviously) and there’s a bunch of accessibility stuff in its semi-official ecosystem https://github.com/pmndrs/react-three-a11y
  • React Three Fiber and NextJS Starter Template
    9 projects | dev.to | 19 May 2022
    ♿ R3F A11y
  • How to reproduce Death Stranding UI with react and react-three-fiber
    12 projects | dev.to | 15 Apr 2021
    To simulate the selected state you can try to use react-three-a11y. By wrapping our model with the component we will have access to hover, focus, and pressed state through useA11y() hook. We can try to display a SelectedMaterial based on the hover state for example.

What are some alternatives?

When comparing gltfjsx and react-three-a11y you can also consider the following projects:

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

drei - 🥉 useful helpers for react-three-fiber

awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff

leva - 🌋 React-first components GUI

r3f-experiments - Experiments with React Three Fiber

react-xr - 🤳 VR/AR with react-three-fiber

use-sound - A React Hook for playing sound effects