react-three-a11y
r3f-experiments
react-three-a11y | r3f-experiments | |
---|---|---|
7 | 1 | |
516 | 7 | |
1.6% | - | |
5.0 | 0.0 | |
3 months ago | almost 2 years ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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react-three-a11y
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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how do you design scrolling "through" a website?
There is an accessibility library from drei: https://github.com/pmndrs/react-three-a11y
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Making components Links (r3f/drei)
Caveat: Not the most accessible thing ever. The pmndrs crew made a tool that does this way more accessibly, this would be my production-grade recommendation: https://github.com/pmndrs/react-three-a11y
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Is it even remotely practical to make Three.js experiences accessible? (controls/nav/text/objects/etc)
like /u/thesonglessbird said, it exists: https://github.com/pmndrs/react-three-a11y it covers screen readers, tabbing , focus indication, roles, and so on.
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Chart.js 4.0 — new release of the popular open source charting library
That’s a bit of a cop out - React Three Fiber renders to a canvas too (obviously) and there’s a bunch of accessibility stuff in its semi-official ecosystem https://github.com/pmndrs/react-three-a11y
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React Three Fiber and NextJS Starter Template
♿ R3F A11y
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How to reproduce Death Stranding UI with react and react-three-fiber
To simulate the selected state you can try to use react-three-a11y. By wrapping our model with the component we will have access to hover, focus, and pressed state through useA11y() hook. We can try to display a SelectedMaterial based on the hover state for example.
r3f-experiments
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React Three Fiber and NextJS Starter Template
Anything that’s too intense or might bloat the template is going to end up in my new r3f-experiments repo.
What are some alternatives?
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
leva - 🌋 React-first components GUI
gltfjsx - 🎮 Turns GLTFs into JSX components
stackgl - A node.js-style module system for GLSL! :sparkles:
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff
use-sound - A React Hook for playing sound effects
component-material - 🧩 Compose modular materials in React
VXLverse - Imagine you're playing with your favorite toy set, placing characters around, and creating fun stories with them. That's exactly what VXLverse does, but in a digital world.
a11y-twitter - Small changes to how you use Twitter to promote Tweeting in an accessible manner. For now, it will only prompt once per Tweet to add alt text to an attachment before you Tweet. Simple but effective. 😎
Chart.js - Simple HTML5 Charts using the <canvas> tag