react-three-a11y
component-material
react-three-a11y | component-material | |
---|---|---|
7 | 1 | |
516 | 157 | |
1.6% | - | |
5.0 | 1.2 | |
3 months ago | almost 3 years ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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react-three-a11y
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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how do you design scrolling "through" a website?
There is an accessibility library from drei: https://github.com/pmndrs/react-three-a11y
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Making components Links (r3f/drei)
Caveat: Not the most accessible thing ever. The pmndrs crew made a tool that does this way more accessibly, this would be my production-grade recommendation: https://github.com/pmndrs/react-three-a11y
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Is it even remotely practical to make Three.js experiences accessible? (controls/nav/text/objects/etc)
like /u/thesonglessbird said, it exists: https://github.com/pmndrs/react-three-a11y it covers screen readers, tabbing , focus indication, roles, and so on.
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Chart.js 4.0 — new release of the popular open source charting library
That’s a bit of a cop out - React Three Fiber renders to a canvas too (obviously) and there’s a bunch of accessibility stuff in its semi-official ecosystem https://github.com/pmndrs/react-three-a11y
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React Three Fiber and NextJS Starter Template
♿ R3F A11y
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How to reproduce Death Stranding UI with react and react-three-fiber
To simulate the selected state you can try to use react-three-a11y. By wrapping our model with the component we will have access to hover, focus, and pressed state through useA11y() hook. We can try to display a SelectedMaterial based on the hover state for example.
component-material
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How to reproduce Death Stranding UI with react and react-three-fiber
For the translucent blue color we can use a simple shader by using component-material on the first material
What are some alternatives?
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
gltfjsx - 🎮 Turns GLTFs into JSX components
leva - 🌋 React-first components GUI
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
react-three-flex - 💪📦 Flexbox for react-three-fiber
awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff
r3f-experiments - Experiments with React Three Fiber
drei - 🌭 useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]
death-stranding-ui - Death Stranding UI made in React