gl_cadscene_rendertechniques
moonlight-qt
gl_cadscene_rendertechniques | moonlight-qt | |
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1 | 101 | |
147 | 8,332 | |
0.0% | 3.5% | |
3.1 | 9.4 | |
4 months ago | 5 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
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gl_cadscene_rendertechniques
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Has anyone used Intel's Masked Occlusion Culling library?
And this, for some profiling results: https://github.com/nvpro-samples/gl_cadscene_rendertechniques
moonlight-qt
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Sunshine: HEVC not supported (even though it should)
I found this https://github.com/moonlight-stream/moonlight-qt/issues/967
- Playing your PS5 games with almost native quality in HDR on your Deck? Here is how: (For PC too)
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KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
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Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
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Moonlight v5.0 is here
Releases · moonlight-stream/moonlight-qt (github.com)
- Moonlight 5.0.0 Released
- Shield Pro - Change resolution in Moonlight
- Home Network Steamlink issues
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Gamesteaming from desktop to the ally changed everything for me... (at least at home!)
and on my Ally: https://github.com/moonlight-stream/moonlight-qt/releases (the windows installer)
What are some alternatives?
gl_occlusion_culling - OpenGL sample for shader-based occlusion culling
moonlight-embedded - Gamestream client for embedded systems
onnx-tensorrt - ONNX-TensorRT: TensorRT backend for ONNX
Internet-Hosting-Tool - Enable Moonlight streaming from your PC over the Internet with no configuration required
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
jetson-inference - Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
Sunshine - Self-hosted game stream host for Moonlight.
TensorRT - NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
Moonlight-Switch - Moonlight port for Nintendo Switch
sunshine - Host for Moonlight Streaming Client
moonlight-android - GameStream client for Android