glTF
open-brush
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glTF | open-brush | |
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20 | 50 | |
6,947 | 740 | |
1.2% | 4.2% | |
7.0 | 9.1 | |
3 days ago | 6 days ago | |
HTML | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTF
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Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX
My understanding is that this is an evolution of the Autodeks Standard Surface (https://autodesk.github.io/standard-surface/), which itself is a subset set of the glTF 2.0 material with its PBR extensions (https://github.com/KhronosGroup/glTF/blob/main/extensions/RE... )
Together this means there is a lot of alignment between these models. I wouldn't be surprised to see a glTF 3.0 that adopts the OpenPBR as its main material definition, skipping the current extension complexity.
OpenPBR for material exchange combined with MaterialX for shader graph exchange combined (https://materialx.org) with OpenUSD for geometry and scene graph exchange, means together we are headed into a world where high quality 3D assets are exchangeable between content creation tools.
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Is it more performant to build the entire scene in Blender?
Search animation related topics, like skinning and weights. This is constantly debated. As for the compression it is just standard with the format, there are some old topics on it.
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VisionOS
An open standard that is very capable (but cannot find if it can do streaming) is https://github.com/KhronosGroup/glTF
It still misses some important things in the area of shading and animation for full transfer of all qualities you find in a modern 3d creation app like Blender.
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The difference between a primitive and a mesh in gltf
I wondered this in the past as well and I found this issue, which has a lot of discussion on it and includes some plausible possible reasons, though it seems it's not entirely clear anymore why it is like it is: https://github.com/KhronosGroup/glTF/issues/821
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Did a burger / solved for PBR partially
So the special thing about this is we didn't touch any of the PBR maps on it. At all. That was all automatic, I wrote a solving program. What I will reveal about that is the gltf spec I solved against is over here: https://github.com/KhronosGroup/glTF . We're looking at using this with some 3D scanning businesses in NYC at the moment.
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Ask HN: Simple 3D animation file format?
https://github.com/KhronosGroup/glTF/blob/main/specification...
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Texture Animation to glTF 2.0 Fail to Export
In the future, this can be properly done with the KHR_animation_pointer extension: https://github.com/KhronosGroup/glTF/pull/2147
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Magic hole in GLTF from blender?! is it possible
I think ideally you would extend the gltf material to add control over e.g. renderOrder, colorWrite, depthWrite, then implement the extension in your gltf loader
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I've decided to learn Godot and it feels like I have "lost"
Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
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What is the name of the effect which causes edges of meshes to appear brighter rather than darker?
Probably it’s some kind of Sheen. This effect gives the material a velvety fabric / fur impression, which would work well with the Tom Nook character.
open-brush
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Squarespace Enters Definitive Agreement to Acquire Google Domains Assets
Wasn’t developed in-house.
Open sourced 3 years ago. https://openbrush.app
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Is it more performant to build the entire scene in Blender?
I work on Open Brush: https://openbrush.app/
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VR painting recommendations?
An always-free, open source, continuation of Tilt Brush? https://openbrush.app/
- Open-Source VR projects
- Free vr painting/drawing app?
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Summer's elf - Virtual reality painting
Probably Open Brush https://openbrush.app/ - good news, it's free!
- Open Brush v2.0 Released Yesterday - Pico APK Build Available Here - Passthrough Function Still Not Working
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Open Brush v2.0 releases today, including features like passthrough and layers support, all for free!
Working Pico builds available through Open Brush devs Github here https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0
Open Brush is in development for Pico, hopefully won’t be too long now! If you’re comfortable with sideloading, non-passthrough apks are available from https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
tilt-brush
glTF-Sample-Models - glTF Sample Models
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
MonoGame - One framework for creating powerful cross-platform games.
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
raylib - A simple and easy-to-use library to enjoy videogames programming
stardust-SDK - Stardust SDK and sample app for Unity
bevy - A refreshingly simple data-driven game engine built in Rust
SdfVfxSamples - Unity VFX Graph samples with SDF (signed distance field)
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
art-DCGAN - Modified implementation of DCGAN focused on generative art. Includes pre-trained models for landscapes, nude-portraits, and others.