glTF
learn-gdscript
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glTF | learn-gdscript | |
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20 | 107 | |
6,947 | 1,936 | |
1.2% | 1.5% | |
7.0 | 7.3 | |
4 days ago | 21 days ago | |
HTML | GDScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glTF
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Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX
My understanding is that this is an evolution of the Autodeks Standard Surface (https://autodesk.github.io/standard-surface/), which itself is a subset set of the glTF 2.0 material with its PBR extensions (https://github.com/KhronosGroup/glTF/blob/main/extensions/RE... )
Together this means there is a lot of alignment between these models. I wouldn't be surprised to see a glTF 3.0 that adopts the OpenPBR as its main material definition, skipping the current extension complexity.
OpenPBR for material exchange combined with MaterialX for shader graph exchange combined (https://materialx.org) with OpenUSD for geometry and scene graph exchange, means together we are headed into a world where high quality 3D assets are exchangeable between content creation tools.
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Is it more performant to build the entire scene in Blender?
Search animation related topics, like skinning and weights. This is constantly debated. As for the compression it is just standard with the format, there are some old topics on it.
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VisionOS
An open standard that is very capable (but cannot find if it can do streaming) is https://github.com/KhronosGroup/glTF
It still misses some important things in the area of shading and animation for full transfer of all qualities you find in a modern 3d creation app like Blender.
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The difference between a primitive and a mesh in gltf
I wondered this in the past as well and I found this issue, which has a lot of discussion on it and includes some plausible possible reasons, though it seems it's not entirely clear anymore why it is like it is: https://github.com/KhronosGroup/glTF/issues/821
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Did a burger / solved for PBR partially
So the special thing about this is we didn't touch any of the PBR maps on it. At all. That was all automatic, I wrote a solving program. What I will reveal about that is the gltf spec I solved against is over here: https://github.com/KhronosGroup/glTF . We're looking at using this with some 3D scanning businesses in NYC at the moment.
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Ask HN: Simple 3D animation file format?
https://github.com/KhronosGroup/glTF/blob/main/specification...
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Texture Animation to glTF 2.0 Fail to Export
In the future, this can be properly done with the KHR_animation_pointer extension: https://github.com/KhronosGroup/glTF/pull/2147
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Magic hole in GLTF from blender?! is it possible
I think ideally you would extend the gltf material to add control over e.g. renderOrder, colorWrite, depthWrite, then implement the extension in your gltf loader
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I've decided to learn Godot and it feels like I have "lost"
Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
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What is the name of the effect which causes edges of meshes to appear brighter rather than darker?
Probably it’s some kind of Sheen. This effect gives the material a velvety fabric / fur impression, which would work well with the Tom Nook character.
learn-gdscript
- I want to learn Godot from scratch. i tried to learn it a few times and got bored and failed. can you help if you know a good tutorial video that is easy to understand? how can i learn gdscript?
- Should I learn GDscript now or later?
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Promotion and critique of the 20 Games Challenge
When I see someone wanting to start out and knowing nothing at all I do not point them at the 20 games challenge. I first point them at something like this: GDquest GDscript for total beginners . It at least attempts to teach some absolute basics as well as abstracting/hiding away useless and confusing framework you really don't want to be occupied with when learning from zero. But it's also guilty of assuming knowledge in some areas. That is sadly unavoidable. It also teaches almost nothing about object oriented design. (Something that should be looked up if you're working in an engine that has this as it's central design philosophy)
- Not a programmer, i want to learn
- So I'm trying to learn godot but before I do that is it perfect for beginners or I need to learn something Else?
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what are the best FREE ways to learn GODOT?
You can use this to learn GDScript https://gdquest.github.io/learn-gdscript/
- Viaje al centro de Godot
- I just need a little clarification
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Help with spawning objects in order
Do you have any experience with programming? If not, you may want to start here https://gdquest.github.io/learn-gdscript/
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i dont know what to do
If you have never done basic fundamental programming you can begin with https://gdquest.github.io/learn-gdscript/ , while this still hasn't been updated to Godot 4.0, it is universal enough not to be a problem.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
godot-port - Unknown Horizons Godot Engine Port
glTF-Sample-Models - glTF Sample Models
colorall - Absorb the adjacent colors by changing your blob's color
MonoGame - One framework for creating powerful cross-platform games.
godot-blueprint - A quick-start Godot project ready for development.
raylib - A simple and easy-to-use library to enjoy videogames programming
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
bevy - A refreshingly simple data-driven game engine built in Rust
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
godot-docs - Godot Engine official documentation